A 3D sphere for a planet, and 2D blits for the UI. The most basic tech that I needed to add has been completed, but I still can’t start working on stuff specific to Star Revolution yet. Inaria suffered because I didn’t have a state machine system in my framework, so I’m going to add one. Plus, the entire code could use a rework and cleanup. So while I’m going to be working diligently on Star Revolution, I probably won’t have anything new to show for a while. Hopefully I’ll be able to burn through this busywork and get to the fun stuff, where stuff blows up soon.