Recent events have hammered home one thing to me…that I should be getting paid for most of the code I write.
I’ve mentioned this before, but it’s starting to rankle that I’ve spent two+ years on Planitia and I won’t see any income from it. I will not reneg on my promise to make Planitia free and release the source, but frankly I just don’t have much more time to spend on it.
So here’s what’s going to happen with Planitia:
I’ll be adding a tutorial mode to explain the basic concepts of the game to new players.
I’ll be implementing the last two god powers that don’t work at all (which are currently Flamestrike and Armageddon) and tweaking a couple others (Golem should not allow you to place the golem, it should appear automatically at one of your cities and randomly seek out an enemy city).
I’ll be implementing “idle” animations for the military units so that they don’t just stop dead in mid-stride…that looks weird.
And that’s it. Planitia will be done.
And it’ll be done by the end of next week.
Now, that’s not to say that I won’t fix bugs or make improvements if people suggest them; just that it won’t be high-priority.
I need to move on to a project that can actually make me money, because lord knows I need some.
By the same token…dear lord, I don’t want to do this…but you’ll be seeing ads on this website soon. I’m going to make them as unobtrusive as possible, but if this site can at least pay for itself I’d be much happier.
And I’ll also be putting up a Paypal link for donations. If you’ve played Inaria or Planitia and enjoyed them, or if my articles have helped you in any way, you may now slip me money!
Frankly, I hate doing this…but I don’t feel I have a choice. I also feel it’s the next natural step in my development as a game programmer.
I hear you man. I got laid off today as well, and am probably not going to be able to find much work where I live that will work around my school schedule. Good thing I am graduating in May.
I have definitely enjoyed reading about your progress on Planitia, and your other games. Please keep it coming. I would love to see an article from you on object oriented programming from a game development perspective.
Godspeed, pilgrim.
While I would love to see how it develops down the road, I completely understand. It’s all about priorities, man.
Just out of curiosity, how many lines of code is it currently?