Category: Games

Hero Core

Okay, this isn’t Zeta, but it’s got a lot of the feel that I would have been going for with Zeta. And it’s darn fun, so you should try it out. It’s called Hero Core.

It’s done by Daniel Remar of Remar Games, who also did the excellent Iji.


Total Annihilation is Back!

If, like me, Supreme Commander just made you wish you could play Total Annihilation again, your wish is granted. And it’s been updated to ensure it runs on all versions of Windows, supports higher resolutions than the original game…and is still both LAN and internet-playable.

The number of older games that are now available for digital download in one form or another is increasing. Publishers are learning that there is still value in these older games, which makes me happy, as a lot of my discs are getting really, really scratched.


Total Annihilation is Back!

If, like me, Supreme Commander just made you wish you could play Total Annihilation again, your wish is granted. And it’s been updated to ensure it runs on all versions of Windows, supports higher resolutions than the original game…and is still both LAN and internet-playable.

The number of older games that are now available for digital download in one form or another is increasing. Publishers are learning that there is still value in these older games, which makes me happy, as a lot of my discs are getting really, really scratched.


Promises, Promises

Okay, I know I promised a whole bunch of stuff that would revitalize this blog and I’ve delivered exactly jack and squat. But there’s reasons! Really!

First, while I wouldn’t say we’re in crunch mode on Elemental, we are working very intently. And the interesting thing is that we’re not working intently to make some publisher happy so that they’ll keep the money drip going. We’re working intently to make our beta testers happy. The current beta (1G) actually has the potential to be – wait for it – fun. It’ll be a nice reward to everyone who stuck with us through the first few betas, which were so un-fun that we felt the need to actually put a warning on the splash screen.

Second, I lost my video card. Well, that’s not really true. I know exactly where it is…it’s in my wife’s computer, since hers flaked out thirty minutes before a raid. I could try to get it back, but I’d probably lose a hand in the process.

So I’m stuck on internal video, which is not conducive to video capture and/or…anything really. The best game I’ve been able to get running on it is Morrowind, and even that is pretty choppy. Hopefully our finances will loosen up towards the middle of the month and I’ll be able to return to the land of the 3D-accelerated.

In the meantime, I’ve found something to keep you occupied. First, GetDaved, who not only has a great YouTube handle but is also one of the best LPers out there now that DeceasedCrab is semi-retired, is currently playing through Galactic Civilizations 2. He did an excellent playthrough of Master of Orion and two (count them, two!) playthroughs of Master of Orion 2, but when he was asked to play Master of Orion 3 he refused, saying he didn’t find that game fun. So he’s playing GalCiv2 instead. Good for him!

We will resume our regularly scheduled programming soon.

I promise.

Again.


Galactic Civilizations II: $2

Galactic Civilizations II is currently $1.99 on Impulse. That’s a crazy price for a game that can provide so much entertainment. At this point, you’ve got absolutely no excuse.

Update: Well, it seems the sale expired right around the time I discovered it. Sorry about that. On the upside, you have an excuse again!


Well, Frumple.

Guess what broke about a week ago. ‘Sright, my computer. All my attempts to resuscitate it have been met with failure. My attempts to commandeer my daughter’s computer this weekend were met with pleading and begging and tears (real, actual tears!)…so I decided not to do that.

Which left me with my laptop. Which, if you’ll recall is really just a netbook (a Gateway LT31, in fact). It’s got two gigs of RAM and a dedicated ATI Radeon X1270 graphics processor, unlike most netbooks which just use an Intel 950 Integrated Graphics Processor, which are cheap and work fine for web browsing but are nigh-unusable for games.

So I hooked my monitor, mouse, keyboard and speakers up to my laptop so I could at least compute in comfort.

Then I got out some games to see how well the rig would run them. The results:

Oblivion: Ran, but was unplayable even on the lowest graphical settings. This wasn’t a big surprise or disappointment. I knew I’d have to drop back a generation or two to get some results.

Morrowind: Ran fine; but I had to turn the graphics detail and the draw distance all the way down to get above 15 FPS outside. So it looks like Vvardenfell is constantly shrouded in fog. Interiors, on the other hand, run great – and dungeons are interiors so dungeon running is fine. Overall, playable.

World of Warcraft: Again, detail at the lowest settings. Large cities with lots of people like Dalaran are complete lag zones, but questing out in the wild greatly improves the frame rate. Overall, playable, if slightly annoying.

Deus Ex: The game defaults to 16-bit color mode, which I haven’t changed. Frame rate is good, if a little choppy in some places. Definitely playable.

Warcraft III: Perfectly playable on medium detail. I can even play on Battle.net and watch replays.

Starcraft: Perfectly playable. Again, playing on Battle.net and watching replays is no problem.

Half Life: Runs great, no changes needed.

System Shock 2: The big surprise of my experiments, this game runs perfectly without any need for tweaks (other than the minor ones necessary to get it running).

Fallout: Runs fine.

Tonight I’ll be trying Baldur’s Gate 2 and I might even be able to get away with Neverwinter Nights.

Oh, and Zeta development works fine, yadda yadda yadda.


Weekend Gaming 3

You know, I didn’t really mean to turn this into a series. It’s just that right now there’s very little in my life except work and Weekend Gaming.

Except for some reason I spent four hours cooking on Thursday. I can’t quite remember why.

Anyway.

First things first: Brutal Legend.

Brutal Legend basically epitomizes “flawed gem”. There’s a lot of it that’s just damn fun, and tons of excellent music in it, and a world that you just stare at in disbelief.

On the other hand, the main campaign of the game consists of a gameplay component that is initially very confusing and gives you little feedback on whether you are doing well or poorly.

On the other other hand, it’s got tons of hilarious dialog, an extremely well-told story with tons of that is simultaneously complete and has tons of sequel hooks, and all of the voice acting is top-notch, even though half the voices in the game are done by people with little voice acting experience.

On the other other other hand, lots of people will hit the middle of the game, come up against the limit of their console-based RTS skills, and never get to see half of that awesomeness.

On the other other other other hand, the people who do back up, read the instructions and figure out how to effectively fight stage battles will be thoroughly rewarded.

Personally I thoroughly enjoyed it (you know, once I figured out the stage battles) and I thought the ending was awesome.

Megan beat it on Brutal difficulty. She is hardcore. I’m pretty much in awe.

Next up: Metal Gear Solid 4.

Basically this is what I popped in when I was done with Brutal Legend. I wasn’t expecting that much, since it is the sequel to the absolutely abysmal Metal Gear Solid 2. I’d also heard things about long install times and limited gameplay.

First off, there are five acts in the game and there is an install period of 2-3 minutes at the beginning of each act. Since each act will take you at least two hours to play (and more likely 3-5) I think the people who complained about the install times were blowing them out of proportion.

(Okay, I’ll be honest. I think the people who complained about the install times are spoiled brats who never waited ten minutes for a Commodore 64 game to load just so they could play a Galaxian clone. I think they should grow the eff up.)

Limited gameplay. This game follows in Metal Gear Solid 2’s tradition of the game becoming less and less interactive as the game progresses. You will have a couple chapters of large areas to explore with lots of people to sneak past (or shoot, but we’ll get to that in a minute). Then as the game nears its resolution the cutscenes will get longer as the interactive parts get shorter. This did not bother me for two reasons.

First, I’ve played previous MGS games and I know that the storytelling is a big part. I know there will be occasions where I’ll just be sitting there holding the controller watching stuff happen on the screen. I’ve always been okay with this, because the stuff happening on the screen is almost always entertaining. And in MGS4, what’s happening on the screen is pretty much always awesome. I was blown away multiple times by not only how well-produced the cutscenes were, but the plot twists they presented. And all of the cutscenes (barring some absolutely bizarre live-action video at the beginning of each game) are all done in-engine.

Second, while your chances to interact become less numerous, they become more meaningful. I don’t want to spoil, but the later game sequences deviate greatly from the normal MGS gameplay and it’s okay because they are awesome. There’s none of this “run around as a naked man from one cutscene to the next” crap that was in MGS2.

Another big change to the gameplay is that shooting your way out of bad situation is now more viable than it was in the past. Previously getting caught in MGS was a Bad Thing (not as bad as getting caught in the Thief games, but still bad). Now it’s possible to just kill your way through an area if you so desire – and you’ll have dozens of realistically reproduced weapons to allow you to do just that.

If this bugs you, think about it – you’re not covertly infiltrating enemy bases any more. You’re in the middle of a war zone – what’s a few more dead bodies? If you want to sneak and conserve your resources, that’s fine. But if you gotten frustrated playing past games and wanted to just shoot everybody, that is now also fine.

(My favorite weapon? The P90. Good stopping power, fifty rounds in a mag, can be fitted with a suppressor and you can still use CQC while you hold it. God, I love that gun. If I could actually buy a submachine gun out here in Real Life, that’s the one I’d get.)

Downsides? Well…I think the game might have been a little too aggressive at the end. Remember the end of Return of the King? Yeah, it’s like that, only with Metal Gear Solid characters. The fate of every major character of the entire series is resolved, and all plot strings are fairly ruthlessly tied up.

Overall I think Kojima made up for MGS2 with 3 and 4 (and indeed, 4 explains a lot of the stuff that just made no sense in 2). It’s a worthy ending to the current series of games and I thoroughly enjoyed it.

Finally, if you’re longtime readers of this blog, you know that occasionally my kids will find a game (usually something downloadable) that they will go absolutely nuts over and force me to buy for them. Previously it was The Maw. Before that it was Braid.

Now it’s Fat Princess. Both my daughters absolutely love this game, which, oddly enough, is another console-based RTS-ish…thingy. While I initially wouldn’t let Jewel play it because of the blood (which reminded me of Castle Crashers), it turns out you can turn that off, at which point defeated enemies fall down and pop into a puff of confetti. (I wish you could do that in Castle Crashers.)

Plus on the easiest level, Jewel, a four-year-old, can actually win games. At least against the computer.

I sense a potential birthday present.


Weekend Gaming 2

So, Saturday we bought Ratchet & Clank Future: A Crack in Time. It was technically for Megan’s birthday, which is actually two weeks away, but I knew she’d never forgive me if I withheld it from her for two weeks. So I went ahead and gave it to her.

Which she finished in two days. Of course, she didn’t 100% the game, and this game has a much larger universe to play in. Instead of the game being a series of linear levels, you can actually fly around in each sector doing missions, killing enemies and getting paid in a fashion that seriously reminded me of Privateer, and no Ratchet & Clank game had ever had this before. So I’m pretty sure this game at least is as long as any of the games in the first series, she just ran straight through the plot because she wanted to know what happened.

And again, middle game in the series (I don’t think Quest for Booty counts really) so don’t expect a complete resolution.

One thing I liked was that in order to keep the download size (and production cost) down for Quest for Booty, a lot of that game’s story is told in very cute 2-D animated sequences instead of 3D movies, and this has carried over to A Crack in Time, with briefing movies and weapon introductions being done in the 2-D style. Oh, and for the first time, you can choose the level of difficulty you play at, and change that level at any time during the game.

So overall, Crack in Time is a great game and I’m looking forward to playing it instead of just watching it played (I reached for the controller a couple times but only got hissing and bared teeth).

So I played Galactic Civilizations II.

I’m planning on doing a Let’s Play of GalCiv II, so I’ve been playing it a lot more than I probably should in order to try to get my skill up. I really, really wish GalCiv II supported saving replays because last night’s game was a nail-biter.

I was playing as the Korath, the evilest of evil, but I wasn’t doing a lot of really evil stuff. I set up my early planets to be fairly flexible, leaning towards research (you can’t do anything without research) and started scouting and sucking up all the nearby anomalies. I also built starbases on every resource I could find, including three Ascension crystals. I soon realized I was sharing the galaxy with the Iconian Refuge, the Dominion of Korx…and the Empire of the Lombaxes, the custom race my daughter made last week.

So once the borders were established and all the planets claimed, I decided to live down to my reputation and attack somebody. I chose the Korx, since (allegedly) nobody likes them because they are mercenaries. I’d been researching lots of planetary invasion tech, but they had large populations on their planets, so it took a while, but I eventually wore them down and got them to surrender to me. Hooray! Only two races left to subjugate.

Then the Dread Lords arrived. Right in the middle of my space. They started running around with their cruisers destroying everything in sight, and I’d been focusing too much on ground combat to defeat them in the air. Fortunately I got a couple of Lucky Rangers (ships you can find if your race is Exceptionally Lucky) and after I started winning some battles using them in fleets against single Dread Lord ships, I decided to ground invade their one planet to see if I could knock them out. Despite having a huge technology bonus, they fell to my huge soldiering bonus and the Dread Lords were defeated!

Of course, at this point, I’d wiped out two races. So the Iconians, who I hadn’t done a single thing to except some standard tech trading, decided to that I was too strong to allow to survive and thus attacked me. Didn’t matter that I’d just saved them from the Dread Lords, oh no.

But I put up a fight. I continued to research ground combat bonuses so they’d have to pay dearly for every planet of mine they tried to take. And I started throwing tons of (admittedly obsolete) ships into space while I researched new combat techs.

And when the war didn’t immediately go in the Iconians favor, guess who decided to get involved? ‘Sright, the Lombaxes. Another race I hadn’t done a darn thing to.

It was at this point that I noticed that my Ascension Victory counter was under 150, so I started thinking that might be my best chance of weaseling out of being obliterated. Fortunately I had a ton of constructors stockpiled so every time the Lombaxes (who apparently were on “destroy Ascension starbases” duty) blew one up I could quickly send out a constructor to build another one. I brought two of my Lucky Rangers back to defend my homeworld and stationed the others to destroy anyone who came near the starbases. As the count dwindled, the Lombaxes (who had much faster ships than I) kept making hit & run attacks against my starbases, at one point destroying all three of the ones I held. But I quickly got them rebuilt and brought in more forces to defend them.

And then the counter ticked down…12 turns…10…5…1…0. While the Lombaxes were (unsuccessfully) invading my home planet, all my citizens suddenly turned into beings of pure energy and flew off to a higher plane of existence…presumably one where there weren’t any vindictive furballs to attack them for no reason.

Dang, I wish I’d video recorded that game. I will definitely record the next one.


Elemental: War of Magic : The Boardgame : More Colons

I don’t want to turn this site into “All Stardock! All The Time!” but this was too cool not to pass on.

Brad (I’m on a first-name basis with Brad Wardell! Tee-hee!) has designed a boardgame version of Elemental: War of Magic, which five lucky beta testers are going to get to play. The entire game will be public on the forums. Here’s the starting post.


Weekend Gaming

Okay! The first thing my daughter and I did was play Ratchet & Clank Future: Tools of Destruction all the way through.

The astute of you in the audience will realize that this means we have a Playstation 3 now. Yes, we bought a little something something for ourselves.

Ratchet & Clank Future 1 is…well, it’s just a culmination of everything Insomniac has learned over the last four years. For instance, they found out that people didn’t like drowning in Ratchet & Clank 1 so they removed that element from all future games. They found out that people REALLY liked their weapons levelling up in Ratchet & Clank 2 so they kept that element for all future games. They found out that people preferred grindrails to multiplayer-style missions in Ratchet & Clank 3, so grindrails are back and missions are out. And they found out that people always love the arena so that’s back as well.

So anything bad about it? Well, I wish they’d find a way to make the early weapons more competitive. You start with the Combuster (gun) and the Grenade Glove (bombthrower). By the end of the game, both of these are obsolete even at level five and you’ll simply never fire them again, not when you now have weapons that can lock on or fire a spread of three missiles or leech health over time, etc, etc.

Also, all three of the original Ratchet & Clank games told their own mostly self-contained stories. This game is obviously the first of a trilogy, and thus you should not expect any story resolution at the end.

Still, overall it was great. My daughter, who hadn’t really been into R&C before, now wants to buy all three of the original games again (our copies are old and unreliable) as well as play Age of Booty (the bridge game between Tools of Destruction and A Crack in Time). And of course, she’s dying for A Crack In Time because she wants to know what happens next in the story. (Plus the demos of that game are very impressive, especially the Clank demo).

So basically she’s Lombax crazy. How crazy? Later in the weekend she saw me watching a Youtube video series of a guy playing through Master of Orion. When she expressed interest, I suggested she play Galactic Civilizations 2, which resulted in me losing my computer for the rest of the evening as she tried it out. She barely got into the game because she spent so much time creating her own custom race and custom ships. The race she created? The Lombaxes, of course.

So while she played that, I played Brutal Legend. Boy, did that game throw us a curveball or what? The RTS elements feel a lot like Sacrifice (which I have already expressed less than enthusiasm for) and far too often I’ll suddenly get “BRUTAL VICTORY” or “BRUTAL DEFEAT” and won’t really understand how it happened.

So I’ve been doing lots of side quests, which are fun and give you fire tributes, which lets you talk to Ozzy, which is always fun. I’m hoping that by upgrading my own combat skills I can overcome my lack of control over my units in the RTS sections and make it through the game.