Category: Role Playing

Jeff Vogel

(Sorry for the lack of posting recently, I was dog-sick last week and figured you didn’t want to hear about that.)

Jeff Vogel is The Man. Honestly, there is a very short list of people I truly admire and Jeff is on that list. Jeff is the president, founder, and 1/3 of the staff of Spiderweb Software, a shareware company that makes role-playing games. During the Dark Times, before the Baldur’s Gate series revitalized the commercial RPG industry, Jeff’s site was pretty much the only place to get a new RPG.

And were they good? You bet! Graphically they invoked old-school, Ultima-style roleplaying. They were well-written, had good interfaces, had tactical combat, and were big like RPGs are supposed to be.

Jeff’s story should be very familiar to anyone who knows any computer game history. He started off on the Apple II when he was 13, playing deep old-school RPGs like Eamon. He taught himself some Apple programming and started writing simple games. But it wasn’t until grad school that he got serious. He bought himself a Mac and a copy of Codewarrior and started writing his first game to escape the tedium and boredom of grad school. That game was Exile: Escape from the Pit. Once the game was done, he decided to try to sell it as shareware and was pleasantly surprised at how the market responded, as are most people who try shareware. Exile’s success prompted him to begin a sequel.

Eventually his games were making enough money to justify his quitting the hated grad school altogether, and since then he’s been making shareware RPGs full-time.

Jeff started his company in 1994. It is now 2005. At this point, Jeff has written twelve games. He says it takes him about eight months to write an RPG, and about two months to port it to the PC (since all his new work is done on the Mac). Then he decompresses for a few weeks and starts on the next one.

That is one hell of a work ethic.

And it basically allows him to live what he considers the perfect life – doing what he wants, living where he wants, working out of his house (which was paid for by his games). This has prompted him to start advocating the shareware system. Jeff says, “Shareware is a force for good.”

And in the end, he’s right. You can download huge demos of all twelve of Jeff’s games, play them all the way through, and not give Jeff a penny. But if you like them and you want to finish them, you can pay a very reasonable fee to get the complete game – and you can do so knowing that every bit of that money is going straight to Jeff, and that your contribution means Jeff will be able to continue to make games. There is a partnership between the player and the developer that just isn’t there in commercial games.


Young Roleplayer

I was going to write a post on how different roleplaying was when I was younger and what I miss about those days, but during my research I came across this post at Circa Games that makes my points far better than I ever could.

Now that I think back, it seems inevitable that I would become a roleplayer. I enjoyed reading fairy tales when I was a child, and discovered The Hobbit when I was eight or nine (the Rankin-Bass movie came on TV and I noticed a book of the same name on my dad’s bookshelf).

When I got older I started reading books of brain teasers and the Encyclopedia Brown series. So I had both the “Fantasy is Cool” and “Figuring Things Out is Fun” memes firmly in my head.

I got a little older, maybe eleven or twelve. I’d heard Dungeons & Dragons mentioned by friends, and saw it played in the movie E.T. I also was reading things like Choose Your Own Adventure books. I’d played the original Atari 2600 Adventure cartridge and enjoyed it, and had heard about the Crowther and Woods Adventure game, though I hadn’t played it yet.

These experiences all kind of percolated in my head until one afternoon I asked my sister, who was about the same age as me, if she wanted to play Dungeons & Dragons. When she agreed, I gave her a list of equipment items and allowed her to pick three of them. Then I ran her through a few situations that I had designed…one involved her having to disable a force field by throwing water onto the machine generating it; I can’t remember any of the others now. That was the first roleplaying experience I ever had.

And then I got into junior high and encountered the Fighting Fantasy gamebooks. Oh, man, did I love those things – I finally understood what the dice were for, the books were designed to be played by one person, and they were actually well-written and illustrated.

And then in high school I finally got to read the Red Book, and that was about it. My infatuation was only reinforced when computer roleplaying games came along.