My first attempt to move this blog to the main page of the site failed utterly. As a result, there are lots of broken images and links on the site. Comments should work, though. I’ll try to get it cleared up tonight.
The Blog is the Site
Let’s face it, this page is where the action is on this site. I haven’t updated the main page or my links in months.
Well, that’s because updating the main page or the links is annoying. It requires downloading pages, mucking around in their HTML and the uploading them again. Unlike updating my blog, which is quick and easy.
I had thought that the problem was that the blog really isn’t integrated into the rest of the site very well. I wanted to fix that so I did some research…turns out that WordPress is quite capable of running an entire site, especially one as simple as this one. So instead of WordPress integrating into the rest of the site, the rest of the site will disappear and this blog will become the site.
Thus the radical new template. The template layout is very nice; I especially like the buttons for my various pages at the top. The color scheme will probably change and I’ll do some other tweaking, but I’m hoping very soon to move the entire blog to the root of this site and then everyone can just come to ViridianGames.com to read new posts as well as download my finished games.
And if anyone has any suggestions, please feel free!
Genesis of an In-Joke
About a year ago I grounded Megan for the first time.
This was a real grounding. I actually removed the power cables from both the computer and the GameCube in her room and told her she could have them back in a week, providing her behavior improved.
And then, remembering the hijinks I committed as a kid, I moved in for the kill. “Megan, ” I said, “I know you’re a smart girl. You could probably figure out a way to hook those back up and try to keep it secret from us. Just know that if you do that and I find out, you will be in more trouble than you’ve ever been in before. Do you understand me?”
“Okay, Dad,” she said, lip quivering. “Jeez, I wasn’t even thinking anything like that…”
And then she started crying. Jamie shot me a “Way to go, dumbass” look. Quick, Anthony, defuse the situation with humor!
“And if you invent a time machine, and go back in time so that you can stop yourself from doing what you did so you don’t get into trouble, and I find out, you will be in even more trouble! Do you hear me, young lady?!”
Whew! It worked. Both she and her mother cracked up. And thus one of our favorite in-jokes was born.
We Now Return You To Our Regularly Scheduled Website
Okay, ODE’s out. And I’ve already solved two-thirds of the problems I wanted ODE to handle for me with my own code. It’s kind of good that I got familiarity with a physics engine, but in the end that was the wrong path for Planitia.
And I feel a lot better now that I’ve accepted that. I’ve still got 28 days…let’s see what I can do.
Oh, and we will now resume with regular, non-full-of-angst posts. In fact, sometime this week I’m going to bust out with a post I’ve been wanting to do for a long time, but haven’t because it’s a bit effort-intensive.
I Am Now 6^2
I turned 36 today at 9:30 this morning. Funny, I don’t feel any different…
Unfortunately, finances are tight and any gift-buying will probably have to wait until next payday.
In the meantime, I will give myself the gift of getting this really thorny problem fixed in Planitia, so then I won’t have to think about it any more.
Happy Birthday to me!
EDIT: Oh, look! I found myself a present after all!
IE Hate, Part 17
My recent reinstall of WordPress in an effort to fix comments broke the site in IE.
Again.
Therefore I will be running the default skin until I can find one that I like and that the little problem child browser can run successfully.
Rethinking PSRD
I have a policy on this site that I do not discuss politics, sex, religion or drugs. I call this “PSRD”. I do this because these subjects have become incredibly divisive (especially politics) and I don’t want people getting into stock flamewars in my comments over subjects that have already been argued to death and back.
On the other hand…I had a bit of an epiphany over the weekend about games that have an overt political slant and I’d really like to talk about it. And it does feel weird to not be able to talk about whatever I want on my own blog. I know that a lot of people have multiple blogs for different subjects, but I’m honestly far too lazy to set that up (and policing one blog is enough work already).
So I’m going to do what James Lileks does and warn you.
Warning. If you continue reading, you might find out something about my political views that you do not like. Thus, if you want to continue to like me, you should not continue reading. Should you ignore this warning and continue to read and then decide that you no longer like me, please flame me through email rather than with a comment. Flame comments will be deleted.
Last chance to stop reading and not be offended by my political bias.
Okay. Over the weekend I was doing some “history of gaming” research and I was reminded of the Oddworld series of games. Now, I’d never really liked the Oddworld games; I felt they were artistically brilliant but the gameplay was primitive. But it wasn’t until I watched a GDC presentation by Lorne Lanning that I started to actively hate them.
That presentation (which, unfortunately, Gamasutra no longer hosts) was ostensibly about producing games. But what Lanning actually delivered was a liberal anti-government, anti-business diatribe. Which explained a lot to me about his games. There’s no such thing as a good business in Oddworld; all businesses are evil and the people who create and run them are willing to commit any atrocity to keep profits up. Destroying them is a brave and noble act.
And that reminded me of a couple other things. First, Jay is Games featured a whole bunch of “serious games” on his site right before the midterm elections last year – all of which had a liberal slant. (One of them was about how important NGOs are to developing countries, something a whole lot of people would dispute.) When called on it, he basically said “It’s my site, if you don’t like it stop reading.” Which of course is his right. And it’s my right to stop reading him – which I didn’t do. But I don’t read him as often as I used to, because now I feel I have to vet each link he provides to make sure there’s no message before I click. Because honestly, I don’t play games to get preached at.
Which made me start wondering…why is it that practically every game that has an overt political slant is liberal? Conservatives tend to dutifully scrub their own personal prejudices out of the games they make – witness The Political Machine, which is scrupulously nonpartisan even though its creator, Brad Wardell, is definitely conservative.
And then I remembered this nearly excellent article in The Guardian (England’s largest newspaper) about Ian Bell and David Braben, the creators of Elite. Now, The Guardian is liberal to the core. At no point will a conservative viewpoint ever be approvingly presented in that publication. But I was shocked at the amount of bashing on Ronald Reagan and Margaret Thatcher there was in an article that seemingly had nothing to do with politics.
And that’s when I realized that games that have an overt political bias are liberal because most of the common game mechanics are fundamentally conservative.
Take Elite itself. The two basic mechanics of Elite are “work to improve your lot through your own actions” and “if anyone tries to steal your hard-earned money, shoot them”. Both of these are conservative principles. Which doesn’t surprise me, I don’t think “wait for your next government stipend” would make for compelling gameplay.
Plus there was the fact that writing Elite made both Bell and Braben rich. You’re not supposed to be able to get rich in a socialist society, no matter how much value you provide to how many people. Thus, while the reporter was obligated to write about them because they’d made a game that had become world famous and inspired many other games, he felt the need to remind us how fundamentally Bad the whole situation was. He even made sure to note that Bell had become a good liberal now.
Unfortunately for the liberals, the most popular PC game in the world is also one of the most conservative. I’m talking about The Sims 2.
The Sims 2 is a fantastic game, but I’d deliberately not played it much because it is such a time sink – I think it’s the one game that sucks up time even better than RPGs. Megan has been playing it practically since it shipped, and when I was assigned to work on a Sims 2-based project here at work I finally could justify spending several hours with the game.
Just running a simple simulation of a household is enough to shatter a whole bunch of liberal delusions. One of the base scenarios in Sims 2 explicitly shows how difficult it is to raise a child as a single parent. Another makes it quite clear what adultery does to a household. Several show the consequences of having sex (or “making woohoo” as they put it in the Sims world) with a bunch of different people. The game does a great job of teaching the importance of setting good goals and working towards them. It even shows how important it is to choose a spouse well. Plus there’s the fact that getting ahead in Sims 2 requires a lot of work (even with cheat codes). It doesn’t preach; all it does is show the consequences. Which has certainly been enough to cause Megan to come to several useful conclusions.
And I love the fact that the user base of Sims 2 is evenly split between men and women.
In the end, propaganda is the enemy of art and I certainly wouldn’t call any of the liberal-slanted games I encountered “good” by any standard. So I guess I shouldn’t let it bother me.
Usually…
Usually explaining a joke completely robs it of its humor.
Merry Christmas, Game Developers!
I hope you and yours have a wonderful holiday.
(Me? I’ll be glad when it’s over…or at least when the cooking is done.)
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