Unintentional Gameplay

I recently noticed that my four-year-old daughter was doing something a little strange when she was playing The Maw.

In case you’re not familiar with the game, it features a user-controlled character named Frank and a non-user-controlled character named…The Maw!!!

(Yes, at some point I’ll stop talking about The Maw. I swear.)

Uh…sorry. Anyway, Frank can call Maw to him and Maw will come if he’s close enough to hear. I noticed that my daughter was calling Maw and then immediately running behind a tree, then running around and around the tree to see how long she could keep Maw from touching Frank. And giggling madly the whole time.

She’d found a new game inside the game. The developers of Maw never intended for people to play keep-away inside their game but it grows naturally out of the gameplay elements they did put in.

Which reminded me of a couple of stories. My friend Ryan Clark told me that he was working on an early version of the Zarria engine (which later powered Hit & Myth) and he was testing the 2D physics of the game. The test map consisted of a house, a whole bunch of NPC frogs and the player’s character. There was no combat, but if your character bumped into one of the frogs it would be thrown back away from you.

He showed it to his brother, who immediately found a game that Ryan hadn’t programmed – trying to wrangle all the frogs into the house by bumping into them. Of course, the more frogs you got together the more they’d bump each other around. The only way to keep the frogs inside the house was to stand in the doorway, but you had to leave the doorway to go get another frog, which means that three would probably escape.

And Ryan even found an unintentional game in an early version of Inaria. I made a map with one of every creature on it to test their AI. Most of the AIs were designed to hunt you down as soon as you came near. Ryan instantly started triggering every single unit and then seeing how long he could stay alive. Since there were structures on the map he eventually found a way to trap or block them all and stay alive.

And then of course, there’s these guys who found a new game to play in Super Mario 64:

In case you don’t understand Japanese, these guys are activating a one-up mushroom and then running away from it and seeing how long they can prevent it from touching them. This is hard because it not only moves pretty fast, it can fly through the terrain of the level. It’s pretty funny to hear them freak out whenever it suddenly appears through a wall next to them.

And let’s not forget this excellent article by Shamus Young, wherein he programs Starcraft to play itself so he can find out which enemy AI is the strongest.

So what’s my point? Um…I dunno. It’s long been known that humans can make a game out of anything, and you don’t even need a good framework to do it. Maybe I just wanted to brag on my daughter 🙂


Unintentional Gameplay

I recently noticed that my four-year-old daughter was doing something a little strange when she was playing The Maw.

In case you’re not familiar with the game, it features a user-controlled character named Frank and a non-user-controlled character named…The Maw!!!

Uh…sorry. Anyway, Frank can call Maw to him and Maw will come if he’s close enough to hear. I noticed that my daughter was calling Maw and then immediately running behind a tree, then running around and around the tree to see how long she could keep Maw from touching Frank. And giggling madly the whole time.

She’d found a new game inside the game. The developers of Maw never intended for people to play keep-away inside their game but it grows naturally out of the gameplay elements they did put in.

Which reminded me of a couple of stories. My friend Ryan Clark told me that he was working on an early version of the Zarria engine (which later powered Hit & Myth) and he was testing the 2D physics of the game. The test map consisted of a house, a whole bunch of NPC frogs and the player’s character. There was no combat, but if your character bumped into one of the frogs it would be thrown back away from you.

He showed it to his brother, who immediately found a game that Ryan hadn’t programmed – trying to wrangle all the frogs into the house by bumping into them. Of course, the more frogs you got together the more they’d bump each other around. The only way to keep the frogs inside the house was to stand in the doorway, but you had to leave the doorway to go get another frog, which means that three would probably escape.

And Ryan even found an unintentional game in an early version of Inaria. I made a map with one of every creature on it to test their AI. Most of the AIs were designed to hunt you down as soon as you came near. Ryan instantly started triggering every single unit and then seeing how long he could stay alive. Since there were structures on the map he eventually found a way to trap or block them all and stay alive.

And then of course, there’s these guys who found a new game to play in Super Mario 64:

In case you don’t understand Japanese, these guys are activating a one-up mushroom and then running away from it and seeing how long they can prevent it from touching them. This is hard because it not only moves pretty fast, it can fly through the terrain of the level. It’s pretty funny to hear them freak out whenever it suddenly appears through a wall next to them.

And let’s not forget this excellent article by Shamus Young, wherein he programs Starcraft to play itself so he can find out which enemy AI is the strongest.

So what’s my point? Um…I dunno. It’s long been known that humans can make a game out of anything, and you don’t even need a good framework to do it. Maybe I just wanted to brag on my daughter 🙂


What’s Scarier than The Maw?

A Steam-powered Maw, of course.

On Friday, Twisted Pixel released The Maw on Steam for the PC.  You should definitely check it out.  Just…don’t let him get too big.


Thirty-Eight

As I look back on last year on this, the day of my birth, all I can really say is…

Last year sucked.

Indeed, there were several times last year when I was pretty sure I wasn’t going to make it to this day.

But I did, and despite everything I’m very grateful.

I’m also grateful to the support I’ve received from you guys through this past year; I really needed it.

Here’s to the eternal hope that the future will bring better things!


Name That Game 63!

Here’s another one that should be dead easy, but I’m using it because it was such a great game and the progenitor of an even greater series.

Name and developer, please! If you get it right I’ll shoot that guy off your six for you. You know, the one you can’t seem to shake?


It Never Fails…

Whenever I get laid off I’m always unemployed on my birthday.

And it never fails that there’s some game that I really, really want.

Last time it was Oblivion.  Ah, sweet Oblivion.

This time it’s Star Ocean: The Last Hope.  First because I’m just in the mood for a JRPG – something epic yet slightly silly.  Plus that game is pretty, and I’ve always enjoyed Star Ocean’s combat system.

Of course, speaking of silly – come on!  Your main character is named “Edge Maverick”?!  They may as well name him “Fate Liongod”.

Oh, wait…


Speaking of Becoming a GameDevDad…

It’s time to congratulate my long-time friend Jari Komppa and his wife Mia – they’ve just had their first child, a boy named Niklas Antero!  Both mother and child are doing well, and I’m sure Niklas will be coding logic simulators in no time.


So…What’s Being a GameDevDad All About?

It’s…

* Having a wife who can whip a guild into shape and get them running Naxx in no time flat.

* Having a fourteen-year-old daughter who can beat you at your own game.

* Having a seven-year-old son who can spot a bad game at a thousand paces.

* Having a four-year-old daughter who can visually tell the difference between a GBA cart, a DS cart, a GameCube disc, a PS2 disc and an Xbox 360 disc.

* Watching your four-year-old expertly navigate through menus she can’t read yet in order to heal her party in Blue Dragon.

* Discovering that someone has drawn all over the bottom screen of your DS in blue crayon.

* Hearing your fourteen-year-old use terms like “invisible geometry”, “bad camera design”, “buggy”, and “shelf-level event”.

* Realizing that your seven-year-old has spent all your Microsoft Points.

* Having kids who never have to wait for anything. Games boot up instantly and the movie is always starting.

* Having trouble debugging your own game because as soon as you start it up, one of them appears at your elbow and wants to play it.

* Coming back from a trip to discover that your original System Shock 2 CD has been snapped in half.

* Watching your four-year old (who still can’t read, mind you) expertly navigate through your home LAN to find the movie in a shared folder that she wants to watch.

* Being scared by how tech-savvy your kids are.

* Having your kids point cool things on the internet out to you every once in a while.

* Smiling when your older daughter tells you she got extra credit in her Reading class for playing Odin Sphere.

* Signing up for a VOIP service so you can cheaply talk to all the friends you met online who live nowhere near you.

* Buying a mint copy of Front Mission 3 off Ebay…and then discovering the disc a week later face down under the rug.

* Watching your son expertly scale a Colossus.

* Keeping your copies of the Grand Theft Auto games on a shelf so high even you have trouble reaching it.

* Having more game discs than DVDs.

* Having your oldest daughter tell you the basics about the Cuban Missle Crisis (which she learned in school) and then telling her that the Soviets really instigated the Crisis just so they could get Sokolov back.

* Having your kids constantly pester you to take them to work, in the hopes of playing (or getting!) something they shouldn’t be able to yet.

* Waching your oldest daughter play Spanish Castle Magic on Expert.

* Being the neighborhood Cool Dad 🙂


Who Moved My Personal Blog?

I swear, I didn’t do it!

Oh, wait…yes I did.

AnthonySalter.com now points to both this blog and the final destination (really!) of my personal blog: GameDevDad.com. I was really pleased to get that URL 🙂

I promise that this will be the last rejiggerings of my blogs. For a while.


Jewel Loves Bejeweled

She does, she does.

Does she love it because it’s a fine, fun game that has a free web version?

No.

She loves it because it’s got her NAME in the title! “Look, daddy, Be-Jewel-ed!” Or, more recently, “Be-Jewel-ed Twist!”