The Power of the Force

Since the age of nine, I have wanted to be a game developer. I’ve wanted to make games ever since I realized that the TRS-80 Model 1 sitting in the corner of my classroom at school was technically the same device as the Pac-Man and Asteroid machines I played on down at the 7/11.

It’s been 25 years since then, and while I came close several times, getting jobs at Origin, 3DO and Human Code, I never managed to make the jump from tester or support person to developer. I did finally manage to get my first programming job about three years ago. I guess you could technically call it game development – the company I work for uses C++ and DirectX to make video bingo games for Indian resevation casinos. It’s actually a very good company full of very good people, and they did give me, someone who wasn’t able to finish college, a programming job.

But I still wanted to do real game development, and I began to think that going indie on the side might be a good idea – bring in some extra money (hopefully) and scratch my personal itch to make real games.

So I moved forward. I chose the design for my first game (a very cute puzzle game using colored water droplets and some design elements from Marble Drop and The Incredible Machine). I picked a name for my company. I bought some webspace. I cleared what I was going to do with my boss, who was very supportive. I started on my prototype and got to the point where I had some balls rolling down the screen across platforms in a fairly realistic manner.

And then one night I was idling in the #gamedev channel on irc.afternet.com, and someone came in and asked, “Any game developers from Austin in here?”

And I put my hand up and said, “Uh…I’m a game developer from Austin.”

And he implored me to apply at his company! They had recently lost some programmers to another company and desperately needed to staff back up. So I blew the dust off my resume, added an entry for my current job and sent it to him.

And they called me in for an interview, which went great. They showed me some of the games they were working on, which looked awesome. I hadn’t been looking for a job so I had no demo, so instead they asked me for a code sample. I sent them the sample and then chewed on my fingernails for twenty-four hours.

And then they called me and told me that they wanted me to work for them.

You may have read Steve Pavlina‘s articles on Dexterity.com. You may have read The Power of Positive Thinking or Think and Grow Rich or The Seven Habits of Highly Effective People. You may have heard succesful people of all stripes tell you that no matter how big the obstacles seem, as soon as you resolutely move towards your goals they will fall all over themselves getting out of your way. You may have dismissed it as bunk. It’s not. You want a Force? This is the true power of the Force. I moved resolutely towards my goals – and I mean really moved, not just reading books and hanging out in IRC and wishing. I took real, concrete, irreversible, fear-overcoming steps towards realizing my goals, even in a circumscribed way. And when I did, the universe dutifully rearranged itself so that the job I really wanted fell right into my lap. I didn’t even have to look – it came to me.

I’ve had self-confidence problems my entire life. In the past I have managed to overcome my fears and self-doubts long enough to do some great things, but afterwards I always reverted back to type, thinking “Whew! Glad I got away with that, now let’s never do that again.” This has kept me from seeing the truth – that everything I’ve really tried to do, I’ve succeeded at. And every time in the past that I have conquered my fear and moved resolutely towards my goals, the results have always been positive. But now I know. This most recent experience is simply the icing on the cake. I’m not going to be afraid any more. In a few years I’ll be speaking at the GDC. Just you wait.


Another cute story about my kids.

Last night my three-year-old son was walking around naming the colors of everything.

He touches my shirt. “Blue!” he says, and we all say, “That’s right, good boy, etc, etc”.

He touches my daughter’s hair. “Bwown!”

“That’s right, you’re such a smart boy!”

He touches my hair. I’m fully expecting another “Bwown!”

“White!”


I am officially sick of Greg Costikyan.

“Iwata-san has the heart of a gamer—and my question is, what poor
bastard’s chest did he carve it from, and how often do they perform
human sacrifices at Nintendo HQ?”

Greg Costikyan said that during his GDC presentation this past week. The “Iwata-san” of whom he speaks is the current President of Nintendo and the creator of (among other things) the Kirby series of games. If I had been in the room and heard Costikyan say that, I probably would have given him the finger.


I dreamt about Jeff Gerstmann last night.

No, really, I did. I was working at GameSpot (apparently) and Jeff kept popping up and I kept trying to tell him how funny I thought he was in the most recent Gamespotting Live, but every time I tried to tell him it kept turning out not to be him, and I’d see him over somewhere else. It was a strange dream.


Oh, wow…

The only thing better than watching great Warcraft III replays is watching great Warcraft III replays with audio commentary.

UPDATE: Here’s some more!


God of War

Got the demo for God of War in the mail yesterday. I’ve been tracking this game for a while, ever since I saw the movies for it from last year’s E3. My thought then was, “If this plays as good as it looks…”

Well, it does. It’s dirt-simple to play, you can get by in the demo with just button mashing. But if you go into the options, you’ll see all the advanced moves which not only are more effective, they look…well, “freakin’ awesome” is about the only accurate way to describe it.

It gets even better when you start fighting the hydra. Because of the perspective, when the hydra lashes out, he often does so straight towards the camera, which made me jump more than once. Excellent stuff.

Downsides? Um…well, it took me a while to solve the included puzzle, not because I didn’t know what to do, but because those archers are so darned effective at destroying the box before you can get it where you need it. Also, there are so many things you can do that remembering what button does what in what context was kind of tough, especially for the shoulder buttons.

And I’ve no doubt that some people will play this demo and say, “Pff…hero fighting undead on a ship? It’s a total Prince of Persia: Warrior Within ripoff!” While I think it’s unfortunate that there are some similarities there, I thought the action was broken up a lot better in God of War, and the combat a lot easier to get a grip on. Plus the boss fights are far cooler. Can’t wait to get my hands on the full game.


Ratchet & Clank 3

Just finished Ratchet & Clank: Up Your Arsenal last night and thought I’d share my thoughts.

First off, nobody does “fun but not frustrating” better than Insomniac. At no point did I ever even come close to wanting to throw my controller, though several of the challenges were quite stiff. Plus, the money progression was fantastic – I only had to go bolt-hunting when I found myself at 800,000 bolts at the end of the game and decided to go ahead and reach one million so I could buy the last suit of armor.

However, there were a couple things from the previous games that I missed in this one. First, there was no racing, and second, the grindboots and grindrails were gone. However, these were replaced by battlefield missions based on the new multiplayer engine, and since they were quite good fun, I’d still call the game at least as good as the previous ones.

And the final battle with Dr. Nefarious was pretty hard, a nice change after the incredibly easy final boss in R&C 2. I tried that battle about five times, realized I just wasn’t going to make it with my current loadout, and left to get the Infernox Armor and level my shield charger up all the way. Then I came back and spanked him. I’ve said it before and I’ll say it again – give the player a way to trade time for skill, and you won’t have to worry about anyone not being able to make it through the game. Naughty Dog, I am looking in your direction!

Plus I was treated to some really funny, clever writing and some excellent 3D modelling and animation. Overall, a great game. One of the most enjoyable I’ve played recently. Which was exactly what I thought about R&C 1 and 2. I wonder if Insomniac is going to do a 4…pumping these things out once a year has got to be taking its toll on them.


Wow…

I didn’t think anything could tear me away from World of Warcraft (especially now that my paladin can create some decent armor) but Paper Mario: The Thousand-Year Door did it. I bought it for my (older) daughter for Christmas and it is just so fun and so funny and so well-made that we could not stop playing it once we started.


Come on, EA…

How loyal do you think developers are going to be after a hostile takeover? It’s obvious DICE doesn’t want to be part of your empire – they are happy to simply make the games they want and then contract with you to publish them. You then make millions selling the games; where’s the problem? Why do you feel the need to absorb them into the Collective?

This should be a warning to developers: yes, you can go public and make yourselves rich, but you also open yourself up to crap like this. If you really want to keep your self-determination, stay private. Make your money slowly over the long run. Otherwise you’ll be snapped up and your good job will turn into yet another EA deathgrind.


New Daughter

My new daughter arrived at 11:53 in the morning on December 6th, 2004. Needless to say, I’ve been a bit busy since then!

She is our third child, so at this point my wife and I have the drill pretty much down – trade shifts sleeping, keep the bottles and nipples clean, always burp her or she’ll get the hiccups and won’t be able to go back to sleep, etc, etc.

I’m happy she came along. Seeing your new child for the first time is a wonderful experience, and it was one I thought I’d never have again (although now I know I’ll never have it again – we’ve…taken steps).

I think everyone should have kids. Note that I said kids, plural. If you have only one child you do not get the full experience. It’s like Bill Cosby said – if you have only one child, and something in the house is broken, you know who broke it.

Of course, that’s not the sum total of the child-raising experience. There’s lots of other great stuff as well, like when my first daughter climbed up onto the couch next to me when she was three and said, “Whatcha doin’ Daddy?” and I said, “Playing Final Fantasy VII” and she said, “Oooh, what’s that?” And we ended up playing through the whole game together, with me reading all the text out loud to her (editing a bit for content in parts) in different voices for the different characters. It was a wonderful parent-child experience, and is only one of many.

Now my first daughter keeps me buffed while I’m slaughtering Harvest Watchers in Westfall. She’s also always up for a game of Magic. My three-year-old son likes to steal my Neo-Geo Pocket Color so he can play Pac-Man.

Being a gamer dad is great. I wouldn’t trade it for anything.