“Get the mechanical details right, and the spark will show itself, if it’s there. Good luck.”
That was Steve Jackson, writing about paper-and-pencil RPG design back in 1981. Nothing has changed in game design since then.
“Get the mechanical details right, and the spark will show itself, if it’s there. Good luck.”
That was Steve Jackson, writing about paper-and-pencil RPG design back in 1981. Nothing has changed in game design since then.
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