This one is fascinating. I’d never heard of it until I read a recent article about the history of open-world gaming. This game was released in 1989 for the Amiga, Atari ST and the PC. It featured an open world with over thirty vehicles to use. Unfortunately most of the vehicles were difficult to use and it was also difficult to figure out exactly what you needed to do to win.
Name and developer, please!
Midwinter, by Maelstrom Games.
I remember playing this on PC, being completely enthralled by it, but very very confused. I never finished it. It’s a weird one no doubt!
Correct! Level up! Strength up 3! Defense up 1! Speed up 2! You gain 13 hitpoints! You gain Steel Rain!
I remember watching a friend play midwinter on ST..
There was also a midwinter 2 – where it wasn’t winter anymore. Which probably worked well if you happened to have exactly the same PC as the developers. I found a “backup copy” of it few years too late, and it ran like 100x too fast. Oh well..
I loved Midwinter on the ST, although I was only 8 when it came out, and I wasn’t very good at it!
I remember randomly travelling around and getting killed every time by the bad guys!
LOVED Midwinter. Hehe, I actually did a wee tech demo a while back which had a similar map where you could click and it would keep using fractals to zoom in.
Way ahead of it’s time. However you could just go to the first town that had a Fox (or any other vehicle), drive all the way to Shining Hollow and blow up General Master’s base.
I read a magazine interview with Mike Singleton a few years back where he was talking about another sequel (Midwinter / Midwinter II / Ashes Of Empire). I think it was called Firefox (not the browser!) or something similar. Sadly, nothing ever came of it and I assume Mike went back to teaching. :[ (was “Lords of Midnight: The Citadel” the last game he made?)