I finished converting the majority of my game framework from DirectX/FMOD to OpenGL/SDL.
It’s a sickness, I swear. I’m a complete junkie.
I finished converting the majority of my game framework from DirectX/FMOD to OpenGL/SDL.
It’s a sickness, I swear. I’m a complete junkie.
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So in order to get motivated to work on indie stuff you say you are going to stop working on indie stuff?
I’m gonna have to try that myself.
I thought FMOD was already cross-platform? 🙂
Its for the best, really.
After all, what would you post on this blog? How to diet and eat healthy?
…Actually I guess that makes some people a lot of money…
Arkiruthis: Yes, but it’s not free, ergo I wouldn’t have been able to sell anything I made with it.
Well, you could have, if you’re ready to pay the $3000 license fee. Per product. Crazy. It used to be much lower, but I guess they got too big support load that way.
An alternate is BASS from http://www.un4seen.com/; 125e per platform, or (for example) win32+osx combo at 200e, unlimited products, as long as you’re indie and your software costs less than 40e.
I’ve never used BASS, but I think I’ll give it a spin.