And now we’re back to this:

Now, of course, that represents lots of work under the hood, making data structures, deciding on terrain types, etc, etc, etc.

Trust me, it’ll look better soon.

I deliberately used sprites from Ultima V because a) it has all the river and road transitions I want and b) when the time comes to replace this art with real art it’ll be easy to see what needs replacing, since I’m so familiar with these sprites.

Next comes some terrain generation, which is going to be kind of specialized, since I’m not sure if I want boats in the game or not. Since this is supposed to be a much smaller-scale game, boats may not make much sense. On the other hand, they may be more fun to play.