Okay, so the reason I haven’t been posting (other than general laziness) is because I’ve become terribly conflicted over what to do next. I know, we already had this conversation, but there’s some other factors in play here.
First, I have a game. It’s called Inaria. It’s almost good, and some people know about it. If I spend the time necessary to improve it, I can effectively re-launch it with another round of press releases (which will hopefully get some traction this time) and possibly turn what was a mediocre game into a good one.
Plus, Inaria is content-driven. While there’s lots of fun and funny stuff in Dungeons of Dredmor, it’s not as story-driven as I want Inaria to be.
Plus…remember when I said that one of the failings of Inaria was not enough middleware? Well, I’m fixing that for good and all. I am currently learning Unity 3D, and I believe that it will help me make the 3D RPG that I’ve been wanting to make for so long. It could also help me finish Star Kittens and revive Planitia; that would give me three very different games (an RPG, a sim-game and a networked multiplayer RTS). For the record, you can sell games made with the free version of Unity without having to pay any royalties (a crazy, crazy bit of craziness on their part that I intend to take full advantage of) and the games you make can play on the web (with the Unity web plugin) or standalone on PC or Mac. Which means that I can make web-based demos of my games and then sell the full versions as standalone products.
But of course, first I must learn it. I’m going to devote the next month to doing very little but learning Unity. I’ll chase that one rabbit and then use it to finally get the others I’ve been wanting for so long.