Sorry, I meant to update at 20 hours and it just didn’t kind of happen.

So what’s new? Check the screenshots!

20 hours:


22 hours:


So! What’s in?

All three unit types – the Brute, the Speeder and the Spitter – are in.

The base Colony unit that produces your units is in.

The Mite Nest unit that processes dead bodies into ichor for you or the AI is in. (You can see the flies that swarm around it in the screenshot above.) You can drop a mite nest anywhere to clean up the resources of dead units – of course, so can the AI. (In theory. Once I code that.)

The basic UI is in; press the button for each unit type to make one near your colony, press the + button next to a unit type to upgrade all units of that type (upgrades their armor by 1).

On the status line at the top, you can see your current ichor level and ichor drain (ichor drain doesn’t yet affect players). The green units on the minimap are the creeps; you must kill them to harvest their ichor (still a fun word to say) so you can beef up your army. You can harvest dead creeps; you can also harvest dead units belonging to you or the enemy.

I wanted basic gameplay done by 20 hours; I think I’ve mostly done that. Now, in the 18 hours left, I need to get an AI in, make a real map, balance it, add sound effects and add music (in that order of priority).

Still pretty sure I’ll get at least the first three things in.