Category: Games

Charity

“We are all charity cases now”, says Jeff Vogel in this IGN post.

The only disagreement I have with him is the word “now”. We’ve been charity cases pretty much since the industry started.

Everyone’s oohing and aahing over Demigod‘s phenomenal piracy rate. Long story short: Gamestop broke Demigod’s street date, releasing the game around April 11 when the game wasn’t supposed to be out until April 14. Since Stardock is famous for not using any DRM on their games, torrents for the game were immediately available.

Demigod is a lot like Left4Dead, in that there is a single-player component, but it’s really just there to get you ready to play multiplayer. Thus, a whole lot of pirates were logging into Stardock’s servers…three days before Stardock was ready for the game to go live. The official tally that Brad Wardell gave was that on day one, out of 120,000 concurrent connections to the servers, only 18,000 were from legitimate users. Now, this doesn’t mean that those who pirated the game got to play it; Stardock’s servers were capable of detecting and booting pirated copies. But legitimate users simply could not play the multiplayer game because the servers were so busy dealing with pirated copies.

Brad and his IT guys finally had to set up another server and tell any legitimate user who logged in, “Um…log in to this server instead.” That finally got the legitimate users up and running, but a lot of damage had been done.

Most notably, Gamespot’s review. Gamespot reviewed the game on day one during the pirate crush and finally ended up giving the game a 6.5, with the two most noted problems being connections and a dearth of single-player content. It’s entirely possible that without the pirate crush that score could have been much higher – and now that the pirate crush is over players are scoring the game much higher.

So in the end, this was a very different way that piracy harmed a game. Piracy in this case wasn’t about sales. It wasn’t about pirates getting to play a game they didn’t pay for – they didn’t. It was about pirates ruining the online experience for everyone else and hurting Demigod’s review scores. It’s possible Brad would have been better served putting up an message after Gamestop’s betrayal telling users who logged in, “The street date on this game is April 14. You’ll be able to play it then.”


Holy Doublecrap!

What the…you can’t…why didn’t…OH CHIEF, YOU’VE MADE ME THE HAPPIEST GIRL IN THE WORLD!

And the crazy thing is, I wasn’t even looking for Starcraft vids when I found this channel. I searched for Nethack, found a couple cool vids by this guy DiggitySC, checked out his channel, and discovered that he has over seven hundred videos of professional Starcraft matches that he’s done commentaries on. Squee!

You know, at some point I should start a category for all these Game Voyeur posts. I think I’ll do that right now!


Being a GameDevDad means…

…hearing your four-year-old daughter sing the intro song for Strong Bad’s Cool Game for Attractive People and having no idea how she learned it.


Unintentional Gameplay

I recently noticed that my four-year-old daughter was doing something a little strange when she was playing The Maw.

In case you’re not familiar with the game, it features a user-controlled character named Frank and a non-user-controlled character named…The Maw!!!

(Yes, at some point I’ll stop talking about The Maw. I swear.)

Uh…sorry. Anyway, Frank can call Maw to him and Maw will come if he’s close enough to hear. I noticed that my daughter was calling Maw and then immediately running behind a tree, then running around and around the tree to see how long she could keep Maw from touching Frank. And giggling madly the whole time.

She’d found a new game inside the game. The developers of Maw never intended for people to play keep-away inside their game but it grows naturally out of the gameplay elements they did put in.

Which reminded me of a couple of stories. My friend Ryan Clark told me that he was working on an early version of the Zarria engine (which later powered Hit & Myth) and he was testing the 2D physics of the game. The test map consisted of a house, a whole bunch of NPC frogs and the player’s character. There was no combat, but if your character bumped into one of the frogs it would be thrown back away from you.

He showed it to his brother, who immediately found a game that Ryan hadn’t programmed – trying to wrangle all the frogs into the house by bumping into them. Of course, the more frogs you got together the more they’d bump each other around. The only way to keep the frogs inside the house was to stand in the doorway, but you had to leave the doorway to go get another frog, which means that three would probably escape.

And Ryan even found an unintentional game in an early version of Inaria. I made a map with one of every creature on it to test their AI. Most of the AIs were designed to hunt you down as soon as you came near. Ryan instantly started triggering every single unit and then seeing how long he could stay alive. Since there were structures on the map he eventually found a way to trap or block them all and stay alive.

And then of course, there’s these guys who found a new game to play in Super Mario 64:

In case you don’t understand Japanese, these guys are activating a one-up mushroom and then running away from it and seeing how long they can prevent it from touching them. This is hard because it not only moves pretty fast, it can fly through the terrain of the level. It’s pretty funny to hear them freak out whenever it suddenly appears through a wall next to them.

And let’s not forget this excellent article by Shamus Young, wherein he programs Starcraft to play itself so he can find out which enemy AI is the strongest.

So what’s my point? Um…I dunno. It’s long been known that humans can make a game out of anything, and you don’t even need a good framework to do it. Maybe I just wanted to brag on my daughter 🙂


Unintentional Gameplay

I recently noticed that my four-year-old daughter was doing something a little strange when she was playing The Maw.

In case you’re not familiar with the game, it features a user-controlled character named Frank and a non-user-controlled character named…The Maw!!!

Uh…sorry. Anyway, Frank can call Maw to him and Maw will come if he’s close enough to hear. I noticed that my daughter was calling Maw and then immediately running behind a tree, then running around and around the tree to see how long she could keep Maw from touching Frank. And giggling madly the whole time.

She’d found a new game inside the game. The developers of Maw never intended for people to play keep-away inside their game but it grows naturally out of the gameplay elements they did put in.

Which reminded me of a couple of stories. My friend Ryan Clark told me that he was working on an early version of the Zarria engine (which later powered Hit & Myth) and he was testing the 2D physics of the game. The test map consisted of a house, a whole bunch of NPC frogs and the player’s character. There was no combat, but if your character bumped into one of the frogs it would be thrown back away from you.

He showed it to his brother, who immediately found a game that Ryan hadn’t programmed – trying to wrangle all the frogs into the house by bumping into them. Of course, the more frogs you got together the more they’d bump each other around. The only way to keep the frogs inside the house was to stand in the doorway, but you had to leave the doorway to go get another frog, which means that three would probably escape.

And Ryan even found an unintentional game in an early version of Inaria. I made a map with one of every creature on it to test their AI. Most of the AIs were designed to hunt you down as soon as you came near. Ryan instantly started triggering every single unit and then seeing how long he could stay alive. Since there were structures on the map he eventually found a way to trap or block them all and stay alive.

And then of course, there’s these guys who found a new game to play in Super Mario 64:

In case you don’t understand Japanese, these guys are activating a one-up mushroom and then running away from it and seeing how long they can prevent it from touching them. This is hard because it not only moves pretty fast, it can fly through the terrain of the level. It’s pretty funny to hear them freak out whenever it suddenly appears through a wall next to them.

And let’s not forget this excellent article by Shamus Young, wherein he programs Starcraft to play itself so he can find out which enemy AI is the strongest.

So what’s my point? Um…I dunno. It’s long been known that humans can make a game out of anything, and you don’t even need a good framework to do it. Maybe I just wanted to brag on my daughter 🙂


What’s Scarier than The Maw?

A Steam-powered Maw, of course.

On Friday, Twisted Pixel released The Maw on Steam for the PC.  You should definitely check it out.  Just…don’t let him get too big.


It Never Fails…

Whenever I get laid off I’m always unemployed on my birthday.

And it never fails that there’s some game that I really, really want.

Last time it was Oblivion.  Ah, sweet Oblivion.

This time it’s Star Ocean: The Last Hope.  First because I’m just in the mood for a JRPG – something epic yet slightly silly.  Plus that game is pretty, and I’ve always enjoyed Star Ocean’s combat system.

Of course, speaking of silly – come on!  Your main character is named “Edge Maverick”?!  They may as well name him “Fate Liongod”.

Oh, wait…


So…What’s Being a GameDevDad All About?

It’s…

* Having a wife who can whip a guild into shape and get them running Naxx in no time flat.

* Having a fourteen-year-old daughter who can beat you at your own game.

* Having a seven-year-old son who can spot a bad game at a thousand paces.

* Having a four-year-old daughter who can visually tell the difference between a GBA cart, a DS cart, a GameCube disc, a PS2 disc and an Xbox 360 disc.

* Watching your four-year-old expertly navigate through menus she can’t read yet in order to heal her party in Blue Dragon.

* Discovering that someone has drawn all over the bottom screen of your DS in blue crayon.

* Hearing your fourteen-year-old use terms like “invisible geometry”, “bad camera design”, “buggy”, and “shelf-level event”.

* Realizing that your seven-year-old has spent all your Microsoft Points.

* Having kids who never have to wait for anything. Games boot up instantly and the movie is always starting.

* Having trouble debugging your own game because as soon as you start it up, one of them appears at your elbow and wants to play it.

* Coming back from a trip to discover that your original System Shock 2 CD has been snapped in half.

* Watching your four-year old (who still can’t read, mind you) expertly navigate through your home LAN to find the movie in a shared folder that she wants to watch.

* Being scared by how tech-savvy your kids are.

* Having your kids point cool things on the internet out to you every once in a while.

* Smiling when your older daughter tells you she got extra credit in her Reading class for playing Odin Sphere.

* Signing up for a VOIP service so you can cheaply talk to all the friends you met online who live nowhere near you.

* Buying a mint copy of Front Mission 3 off Ebay…and then discovering the disc a week later face down under the rug.

* Watching your son expertly scale a Colossus.

* Keeping your copies of the Grand Theft Auto games on a shelf so high even you have trouble reaching it.

* Having more game discs than DVDs.

* Having your oldest daughter tell you the basics about the Cuban Missle Crisis (which she learned in school) and then telling her that the Soviets really instigated the Crisis just so they could get Sokolov back.

* Having your kids constantly pester you to take them to work, in the hopes of playing (or getting!) something they shouldn’t be able to yet.

* Waching your oldest daughter play Spanish Castle Magic on Expert.

* Being the neighborhood Cool Dad 🙂


Jewel Loves Bejeweled

She does, she does.

Does she love it because it’s a fine, fun game that has a free web version?

No.

She loves it because it’s got her NAME in the title! “Look, daddy, Be-Jewel-ed!” Or, more recently, “Be-Jewel-ed Twist!”


Nothing is Happening. And it’s Happening Slowly.

Being unemployed just causes time to slow…way…down. You spend your days emailing people you’ve never met before while constantly refreshing your mail client and keeping one ear cocked for a phone ring. It is, frankly, an awful way to live, and I’m hoping not to have to do it any more soon.

And because of this, I just don’t have much to talk about right now. Sure, I could make good on my threat to destroy PSRD in a massive post detailing what I think about various subjects but that seems like a copout…and I’m still a bit reticent about using my newfound power to say whatever the hell I want because in the end, far too many subjects have become far too polarized. People are actually deciding that their friends aren’t their friends any more, not because said friends have stolen from them or harmed them, or forgot to pick them up from the airport, but simply because they have different political views. Politics just aren’t that important. It’s a minefield, and it’s one best avoided (though if you diligently search my previous posts you’ll probably get a good feel for my beliefs).

Oh! I’m going to start giving PTFSD updates again. I’m currently at 316, which if you’ve been keeping track means I’ve lost about 40 pounds so far from my high of 355. I’d very much like to be below 300 for my birthday, but that’s not looking like it’s going to happen. Still, I’m hoping to get down to around 275 by the end of the year – that’s just another 40 pounds, so it should be doable. And of course every pound I lose means my heart can take it that much easier.

As for gaming…well, I’ve even less time for it now than I used to. Typically I just jump into 2Fort and do some sniping. I played the Halo Wars demo and the game looks perfectly serviceable…if a little uninspired.

Actually, right now my kids are going nuts over this little game called The Maw on XBLA. Maw’s a purple…thing with big teeth. He’s cute and menacing at the same time. You play as his friend Frank and your goal is simply to progress to the end of each level (there’s an overall story about a spaceship crashing and alien planets but it’s not that important).

As Maw eats the cute little critters on each level, he gets bigger – and he can actually steal abilities from some creatures. For instance, eating a fire lizard on the first level gives him flame breath. The character designs are great, the puzzles are simple but fun and the violence is played for laughs. All three of my kids enjoyed it, even the one who is allegedly grown up now.