Weekend Gaming 3

You know, I didn’t really mean to turn this into a series. It’s just that right now there’s very little in my life except work and Weekend Gaming.

Except for some reason I spent four hours cooking on Thursday. I can’t quite remember why.

Anyway.

First things first: Brutal Legend.

Brutal Legend basically epitomizes “flawed gem”. There’s a lot of it that’s just damn fun, and tons of excellent music in it, and a world that you just stare at in disbelief.

On the other hand, the main campaign of the game consists of a gameplay component that is initially very confusing and gives you little feedback on whether you are doing well or poorly.

On the other other hand, it’s got tons of hilarious dialog, an extremely well-told story with tons of that is simultaneously complete and has tons of sequel hooks, and all of the voice acting is top-notch, even though half the voices in the game are done by people with little voice acting experience.

On the other other other hand, lots of people will hit the middle of the game, come up against the limit of their console-based RTS skills, and never get to see half of that awesomeness.

On the other other other other hand, the people who do back up, read the instructions and figure out how to effectively fight stage battles will be thoroughly rewarded.

Personally I thoroughly enjoyed it (you know, once I figured out the stage battles) and I thought the ending was awesome.

Megan beat it on Brutal difficulty. She is hardcore. I’m pretty much in awe.

Next up: Metal Gear Solid 4.

Basically this is what I popped in when I was done with Brutal Legend. I wasn’t expecting that much, since it is the sequel to the absolutely abysmal Metal Gear Solid 2. I’d also heard things about long install times and limited gameplay.

First off, there are five acts in the game and there is an install period of 2-3 minutes at the beginning of each act. Since each act will take you at least two hours to play (and more likely 3-5) I think the people who complained about the install times were blowing them out of proportion.

(Okay, I’ll be honest. I think the people who complained about the install times are spoiled brats who never waited ten minutes for a Commodore 64 game to load just so they could play a Galaxian clone. I think they should grow the eff up.)

Limited gameplay. This game follows in Metal Gear Solid 2’s tradition of the game becoming less and less interactive as the game progresses. You will have a couple chapters of large areas to explore with lots of people to sneak past (or shoot, but we’ll get to that in a minute). Then as the game nears its resolution the cutscenes will get longer as the interactive parts get shorter. This did not bother me for two reasons.

First, I’ve played previous MGS games and I know that the storytelling is a big part. I know there will be occasions where I’ll just be sitting there holding the controller watching stuff happen on the screen. I’ve always been okay with this, because the stuff happening on the screen is almost always entertaining. And in MGS4, what’s happening on the screen is pretty much always awesome. I was blown away multiple times by not only how well-produced the cutscenes were, but the plot twists they presented. And all of the cutscenes (barring some absolutely bizarre live-action video at the beginning of each game) are all done in-engine.

Second, while your chances to interact become less numerous, they become more meaningful. I don’t want to spoil, but the later game sequences deviate greatly from the normal MGS gameplay and it’s okay because they are awesome. There’s none of this “run around as a naked man from one cutscene to the next” crap that was in MGS2.

Another big change to the gameplay is that shooting your way out of bad situation is now more viable than it was in the past. Previously getting caught in MGS was a Bad Thing (not as bad as getting caught in the Thief games, but still bad). Now it’s possible to just kill your way through an area if you so desire – and you’ll have dozens of realistically reproduced weapons to allow you to do just that.

If this bugs you, think about it – you’re not covertly infiltrating enemy bases any more. You’re in the middle of a war zone – what’s a few more dead bodies? If you want to sneak and conserve your resources, that’s fine. But if you gotten frustrated playing past games and wanted to just shoot everybody, that is now also fine.

(My favorite weapon? The P90. Good stopping power, fifty rounds in a mag, can be fitted with a suppressor and you can still use CQC while you hold it. God, I love that gun. If I could actually buy a submachine gun out here in Real Life, that’s the one I’d get.)

Downsides? Well…I think the game might have been a little too aggressive at the end. Remember the end of Return of the King? Yeah, it’s like that, only with Metal Gear Solid characters. The fate of every major character of the entire series is resolved, and all plot strings are fairly ruthlessly tied up.

Overall I think Kojima made up for MGS2 with 3 and 4 (and indeed, 4 explains a lot of the stuff that just made no sense in 2). It’s a worthy ending to the current series of games and I thoroughly enjoyed it.

Finally, if you’re longtime readers of this blog, you know that occasionally my kids will find a game (usually something downloadable) that they will go absolutely nuts over and force me to buy for them. Previously it was The Maw. Before that it was Braid.

Now it’s Fat Princess. Both my daughters absolutely love this game, which, oddly enough, is another console-based RTS-ish…thingy. While I initially wouldn’t let Jewel play it because of the blood (which reminded me of Castle Crashers), it turns out you can turn that off, at which point defeated enemies fall down and pop into a puff of confetti. (I wish you could do that in Castle Crashers.)

Plus on the easiest level, Jewel, a four-year-old, can actually win games. At least against the computer.

I sense a potential birthday present.


Weekend Gaming 2

So, Saturday we bought Ratchet & Clank Future: A Crack in Time. It was technically for Megan’s birthday, which is actually two weeks away, but I knew she’d never forgive me if I withheld it from her for two weeks. So I went ahead and gave it to her.

Which she finished in two days. Of course, she didn’t 100% the game, and this game has a much larger universe to play in. Instead of the game being a series of linear levels, you can actually fly around in each sector doing missions, killing enemies and getting paid in a fashion that seriously reminded me of Privateer, and no Ratchet & Clank game had ever had this before. So I’m pretty sure this game at least is as long as any of the games in the first series, she just ran straight through the plot because she wanted to know what happened.

And again, middle game in the series (I don’t think Quest for Booty counts really) so don’t expect a complete resolution.

One thing I liked was that in order to keep the download size (and production cost) down for Quest for Booty, a lot of that game’s story is told in very cute 2-D animated sequences instead of 3D movies, and this has carried over to A Crack in Time, with briefing movies and weapon introductions being done in the 2-D style. Oh, and for the first time, you can choose the level of difficulty you play at, and change that level at any time during the game.

So overall, Crack in Time is a great game and I’m looking forward to playing it instead of just watching it played (I reached for the controller a couple times but only got hissing and bared teeth).

So I played Galactic Civilizations II.

I’m planning on doing a Let’s Play of GalCiv II, so I’ve been playing it a lot more than I probably should in order to try to get my skill up. I really, really wish GalCiv II supported saving replays because last night’s game was a nail-biter.

I was playing as the Korath, the evilest of evil, but I wasn’t doing a lot of really evil stuff. I set up my early planets to be fairly flexible, leaning towards research (you can’t do anything without research) and started scouting and sucking up all the nearby anomalies. I also built starbases on every resource I could find, including three Ascension crystals. I soon realized I was sharing the galaxy with the Iconian Refuge, the Dominion of Korx…and the Empire of the Lombaxes, the custom race my daughter made last week.

So once the borders were established and all the planets claimed, I decided to live down to my reputation and attack somebody. I chose the Korx, since (allegedly) nobody likes them because they are mercenaries. I’d been researching lots of planetary invasion tech, but they had large populations on their planets, so it took a while, but I eventually wore them down and got them to surrender to me. Hooray! Only two races left to subjugate.

Then the Dread Lords arrived. Right in the middle of my space. They started running around with their cruisers destroying everything in sight, and I’d been focusing too much on ground combat to defeat them in the air. Fortunately I got a couple of Lucky Rangers (ships you can find if your race is Exceptionally Lucky) and after I started winning some battles using them in fleets against single Dread Lord ships, I decided to ground invade their one planet to see if I could knock them out. Despite having a huge technology bonus, they fell to my huge soldiering bonus and the Dread Lords were defeated!

Of course, at this point, I’d wiped out two races. So the Iconians, who I hadn’t done a single thing to except some standard tech trading, decided to that I was too strong to allow to survive and thus attacked me. Didn’t matter that I’d just saved them from the Dread Lords, oh no.

But I put up a fight. I continued to research ground combat bonuses so they’d have to pay dearly for every planet of mine they tried to take. And I started throwing tons of (admittedly obsolete) ships into space while I researched new combat techs.

And when the war didn’t immediately go in the Iconians favor, guess who decided to get involved? ‘Sright, the Lombaxes. Another race I hadn’t done a darn thing to.

It was at this point that I noticed that my Ascension Victory counter was under 150, so I started thinking that might be my best chance of weaseling out of being obliterated. Fortunately I had a ton of constructors stockpiled so every time the Lombaxes (who apparently were on “destroy Ascension starbases” duty) blew one up I could quickly send out a constructor to build another one. I brought two of my Lucky Rangers back to defend my homeworld and stationed the others to destroy anyone who came near the starbases. As the count dwindled, the Lombaxes (who had much faster ships than I) kept making hit & run attacks against my starbases, at one point destroying all three of the ones I held. But I quickly got them rebuilt and brought in more forces to defend them.

And then the counter ticked down…12 turns…10…5…1…0. While the Lombaxes were (unsuccessfully) invading my home planet, all my citizens suddenly turned into beings of pure energy and flew off to a higher plane of existence…presumably one where there weren’t any vindictive furballs to attack them for no reason.

Dang, I wish I’d video recorded that game. I will definitely record the next one.


Elemental: War of Magic : The Boardgame : More Colons

I don’t want to turn this site into “All Stardock! All The Time!” but this was too cool not to pass on.

Brad (I’m on a first-name basis with Brad Wardell! Tee-hee!) has designed a boardgame version of Elemental: War of Magic, which five lucky beta testers are going to get to play. The entire game will be public on the forums. Here’s the starting post.


Weekend Gaming

Okay! The first thing my daughter and I did was play Ratchet & Clank Future: Tools of Destruction all the way through.

The astute of you in the audience will realize that this means we have a Playstation 3 now. Yes, we bought a little something something for ourselves.

Ratchet & Clank Future 1 is…well, it’s just a culmination of everything Insomniac has learned over the last four years. For instance, they found out that people didn’t like drowning in Ratchet & Clank 1 so they removed that element from all future games. They found out that people REALLY liked their weapons levelling up in Ratchet & Clank 2 so they kept that element for all future games. They found out that people preferred grindrails to multiplayer-style missions in Ratchet & Clank 3, so grindrails are back and missions are out. And they found out that people always love the arena so that’s back as well.

So anything bad about it? Well, I wish they’d find a way to make the early weapons more competitive. You start with the Combuster (gun) and the Grenade Glove (bombthrower). By the end of the game, both of these are obsolete even at level five and you’ll simply never fire them again, not when you now have weapons that can lock on or fire a spread of three missiles or leech health over time, etc, etc.

Also, all three of the original Ratchet & Clank games told their own mostly self-contained stories. This game is obviously the first of a trilogy, and thus you should not expect any story resolution at the end.

Still, overall it was great. My daughter, who hadn’t really been into R&C before, now wants to buy all three of the original games again (our copies are old and unreliable) as well as play Age of Booty (the bridge game between Tools of Destruction and A Crack in Time). And of course, she’s dying for A Crack In Time because she wants to know what happens next in the story. (Plus the demos of that game are very impressive, especially the Clank demo).

So basically she’s Lombax crazy. How crazy? Later in the weekend she saw me watching a Youtube video series of a guy playing through Master of Orion. When she expressed interest, I suggested she play Galactic Civilizations 2, which resulted in me losing my computer for the rest of the evening as she tried it out. She barely got into the game because she spent so much time creating her own custom race and custom ships. The race she created? The Lombaxes, of course.

So while she played that, I played Brutal Legend. Boy, did that game throw us a curveball or what? The RTS elements feel a lot like Sacrifice (which I have already expressed less than enthusiasm for) and far too often I’ll suddenly get “BRUTAL VICTORY” or “BRUTAL DEFEAT” and won’t really understand how it happened.

So I’ve been doing lots of side quests, which are fun and give you fire tributes, which lets you talk to Ozzy, which is always fun. I’m hoping that by upgrading my own combat skills I can overcome my lack of control over my units in the RTS sections and make it through the game.


I Swear…

Okay, in the last two days I have been contacted eight times, either by recruiters or directly by companies wishing to employ me. And two of these companies were ones I’d have really liked to work at…if they’d asked me two months ago.

Looks like the Austin game development scene is finally starting to come back. Or maybe they’re now scraping the bottom of the barrel. Either way, it’s just a little too late for me.


Brütal Legend

Best. Demo. Ever. And even though I can’t really afford it, I will be buying the game today.

It looks like finally (finally!) Tim Schafer and Double Fine are going to garner the success they so richly deserve.


Name That Game 66!

I swear, I’ll get back to the normal content of this blog soon…probably after we get to Stardock.

But in the meantime – Name! That! Game!

This game was a Bard’s Tale-style first-person RPG. It was produced on the PC originally instead of being a port, and was a much better game for it.

But it had a unique combat component. Instead of combat being basically a rolling output of text like in Bard’s Tale-style games, once combat was initiated the game turned into Ultima IV!

Name and developer, please! If you win, I’ll tell you the Galactic Secret!


To Stardock and Back

No shit, there I was.

(Forgive the expletive, but my friend Nathan Regener is of the opinion that all great stories start with “No shit, there I was” and I concur with him.)

Okay, both of my previous posts were made when I was exhausted for one reason or another, so I’m going to start over and tell the whole story.

No shit, there I was. Tuesday night before the flight, I go out and buy a rather nice netbook called a Gateway LT31 so that I can stay in touch with my family and show my interviewers at Stardock any of my previous projects that they might want to see. I spend practically the entire night scrubbing Vista off it and putting XP on, installing Visual C++ Express and Visual C# Express, syncing with my Subversion server and then making sure all my stuff compiles. Um…while Warcraft III and World of Warcraft install in the background. I also get my certification from Apple to install games I’ve compiled on actual devices so I do some updates on Inaria (it’s > < this close people, really) and install it on my iPod Touch. (Which is actually Ryan's but let's not get into that again.)

So I get very little sleep, but honestly, can you blame me? I finally fall asleep around 4 AM after everything is proven to work (except WoW which continues to download for another three or four hours; that game has just gotten out of hand).

I wake up at 7 AM and help my wife get the chilluns off to school. I then pack (which I should have done the night before, of course, but I was too busy fiddling with the computer). I bring with me some books to help me review, including Effective C++ and Game Coding Complete, Third Edition. I get to the airport around 10 AM for a flight that leaves at noon. I kiss my wife good-bye and enter security.

Now, I haven’t flown in ten years. You’ll notice that that’s before 9/11. I knew security was going to be tight, but I was surprised that I had to take my belt and shoes off. Once I escaped from security I went to my gate and, of course, had about an hour to wait. I thought I’d get online and send a message to Jamie telling her what was going on…when I realized that the airport did not have complimentary wi-fi. No, they had wi-fi service for four dollars an hour. Since I was going to be there less than an hour I figured it wasn’t worth it, and decided to call her.

That’s when I realized that I didn’t have the cellphone. I’m not in the habit of carrying it everywhere, so I’d left it at home. This is not merely inconvenient, it’s really going to bite me in the butt later on; you’ll see.

So the flight boarded. I was pretty worried. In the end, I’m not afraid of flying per se, I just hate takeoffs and landings. And…I was worried abut my anxiety level. But despite feeling afraid, nothing bad actually happened to me. Unfortunately I didn’t have anything to listen to (I hadn’t thrown any actual music on the iPod) so I basically just sucked it up the entire flight. I did get a little sleep, but mostly I was scared the whole time.

Which, frankly, was stupid because all in all, it was a great flight – smooth takeoff and landing, very little turbulence and we landed twenty minutes early because we had a good tail wind.

So I get off the plane into the largest airport I’ve ever seen. They’ve got people movers. They’ve got a tram. They’ve also got this long tunnel connecting one half of the airport to the other that has frosted glass on the walls that light up different colors in time with the muzak that is playing overhead. Seriously.

That was very cool and surprisingly calming.

But still, I’m in Detroit, Michigan. I do not know a soul. I have no phone. And while I’ve got an address for my hotel I’ve no idea how I’m going to get there. I don’t even know if it’s in Detroit or closer to Plymouth (the town where Stardock is).

So I ascend an escalator just outside the Tunnel of Sound and Light and as I get off it I look to my left. There I see – and I am not kidding – a stand for the Traveler’s Aid Society. And here I thought it wasn’t going to exist for another three thousand years.

Taking this as a sign, I approach them and take out the address for my hotel. And they kindly, kindly give me a map that has both Canton Township (where the hotel is) and Plymouth on it. And point me in the direction of the cab stands.

Now, the direction of the cab stands was also the direction to the shuttles that ferry people to the car rental places. Since I was going to be driving out of Detroit and back I figured I’d do better renting a car than taking a cab everywhere. So I take a shuttle to Budget car rentals. There I am informed that renting a car will be $126 and can I please see your credit card? I hand the nice lady my card; she runs it and frowns.

Now, you see, I don’t have a real credit card. I have a couple of check cards tied to two different bank accounts. Both of them had enough money to cover the rental, but because they weren’t “real” credit cards they couldn’t be used to rent a car. So…no car. I’d been dragging my bags around for an hour now, and I knew Jamie had to be getting nervous because I hadn’t contacted her yet. So I ask the girl at the counter to call me a cab.

I cabbed to the hotel, which was pretty easy to find. As I entered the hotel parking lot I noticed the nearby White Castle restaurant, which also bode well. I paid the cab driver, went inside and said, “My name is Anthony Salter. I have a reservation.”

I’ve always wanted to say that.

Checking in to the hotel was painless and they had free wi-fi. They’ve also got these things called “phones” in each room, so I call Jamie. I tell her everything that has happened so far, and of course, now I’m about to drop dead from exhaustion. But I’m also starving, so once I get done talking to Jamie I walk out to the White Castle and get four of them, which I then bring back to the hotel room and eat with relish. Uh…not really with relish, just with great enjoyment. A White Castle already has pickles on it, it doesn’t need relish.

ANYway, as soon as my stomach is full I cannot keep my eyes open any longer. I plug in my laptop so it can charge and I hit the hay. This was at about 6 PM local time (Michigan is in Eastern Time, an hour ahead us here in Texas). I set the alarm to go off at 9 PM.

Which it does. I start boning up for the interview. I skim through what I think the most relevant parts of Game Coding Complete 3 will be (tools, matrix math and debugging, mostly). I do this for about two and a half hours and go back to bed around 11:30 PM. Interview is at 1 PM the following day.

I wake up at 3:30 AM. I toss and turn for a half-hour before I realize I’m not going to get back to sleep. So I get up and do some more preparation for the interview. I answer some C++ trivia questions online. I read through parts of Effective C++ again and also skim some of my questionnaires that I still had from previous interviews. I shave. I realize that I left my nose hair trimmer at home so I spend a painful half-hour doing some hand plucking. I upload some music to the iPod, thinking it’ll help on the trip home.

Around 6 AM I start feeling sleepy again. I set the alarm clock for 9 AM and get back in the bed.

I wake up at 11:30. The alarm clock had been set to radio and the static that was issuing forth wasn’t enough to wake me up. My interview is in an hour and a half and I am in my underwear.

Now I’m panicking, not only because of my interview but because check-out time at the hotel is noon. I shower really fast. I throw on my nicer clothes and lace up my stormtrooper boots. I throw all the detritus that I’d spread around the room back into my clothing duffel and my backpack, hoping I don’t forget anything. I call the front desk and ask them to call me a cab. I race downstairs and check out just before noon. My cab arrives. I go out and throw the bags into the back of the cab. The cab driver says, “Where are you heading?”

It is then that I realize that I cannot remember Stardock’s exact address. All I remember is that it’s in Plymouth. But I know exactly how to find out; it’s all on Stardock’s web page. I pull out the iPod, run back into the hotel, and try to look it up.

Except that suddenly the hotel’s wi-fi has stopped working. It keeps connecting and disconnecting, never actually bringing up the page. The cab driver honks, so I jump in and say that I want to go to Stardock Corporation. The dispatcher can’t find a listing for it. Finally I say, “Let’s just head to Plymouth and we’ll figure it out from there”. I’m hoping that we’ll drive by an unsecured site long enough for me to bring up the page, but that never happens. Finally we get to Plymouth and I jump out and enter a small coffee shop. It doesn’t have wi-fi, but it does have a phone book.

Which doesn’t have a listing for Stardock.

At this point it’s a few minutes to one. One of the things that I think defines me is that I am never, ever late to an appointment. Ever. And here I am, about to be late to one of the most important ones of my life!

So I ask the nice girl behind the counter (notice how nice everybody has been so far? It’s almost like Texas) if she’s got a computer I can use for a minute. She can’t let me, but I write “Stardock Corporation” on a piece of paper, she goes back to the back and her Google-fu is obviously mighty because she comes right back with the address and phone number. I am so grateful I nearly cry.

I hop back in the cab to discover that the cab’s dispatcher has also looked the company up on the internet and discovered the same address. So now all we have to do is follow the GPS.

Right.

When we got to where the GPS told us to turn, it was closed off with a chain. There was a McDonald’s right next door, so I knew we had to be close (Brad used to talk all the time about eating at a nearby McDonald’s on the Poweruser Podcast). I suggested that we turn into the road next to the McDonald’s. The cab driver says, “Nah, nothing back there but McDonald’s parking.” So we find another way into the complex with the chained-off entrance and drive around the big building there. The cabbie stops someone coming out and asks him if he’s ever heard of Stardock. Nope. Then he asks him what the address on the building is. It’s 14990 and we’re looking for 15090.

So I ask the cabbie, “Please can you turn into that road next to McDonald’s? It’s got to be there!” The cabbie grumbles, “All right, but I don’t think…”

Please observe the following map image.


View Larger Map

Notice that while it denotes the address, it does not give you any information about how to get there from the street. So let’s switch to satellite view!


View Larger Map

The building just east of Beck Road with the green roof is the McDonald’s. Notice how the road next to it keeps going past it, dips down a hill and ends up at a mysterious building!

And thus, I arrived at Stardock Corporation, about twenty-five minutes late. I gave the cab driver a huge tip, picked up my bags and walked inside, certain that I was doomed from the start.

A nice HR lady instantly finds me and gives me a place to put my bags. I apologize profusely about my tardiness; she brushes it off and tells me that she was late to her own interview for the same reason. She then sat me down in a conference room, brought me a glass of water and summoned my interrogators – uh, I mean, interviewers. Once again I was talking to Scott Tykoski, Cari Begle and Jesse Brindle.

And thus began one of the best interviews I’ve ever had. There was nothing difficult or confrontational about it. They asked me again about what games I liked to play. They asked me very, very little about my previous work history, preferring to focus on the games I’d done for myself on the side. I told them about how Inaria had started as a forty-hour challenge and then been ported to the iPhone. I passed around the iPod and they all took a look at it and seemed impressed. Scott asked me if I’d done any other challenges, so I told him about the One Page Game I wrote.

To my utter, utter surprise, at no point was I required to answer C++ trivia questions or write code on a whiteboard.

Indeed, after a very pleasant conversation with the three of them, Scott and Jesse got back to work and Cari took me to see Brad. Again, I had an incredibly pleasant conversation with him – not about my previous work, but about what games I’d played and enjoyed and why.

Then Brad asked if I wanted the tour. Did I.

Brad showed me around the very nice office space at Stardock. He told me that the building had been built for lawyers and doctors but they had trouble renting (possibly due to the fact that it’s so darn hard to find) and so Stardock has been slowly buying the whole place up. The building is gorgeous and is surrounded by not one but two ponds. (Ponds! Standing pools of water that don’t instantly dry up! What a concept!)

He took me around to meet all the developers, artists, and support and marketing teams. I saw the Whiteboard Wall and even got a brief look at Elemental. He even took me out to see the bees, which was awesome. Then we headed back to his office.

It turns out that Stardock shares something in common with Valve, Bungie and Irrational Games – they don’t have dedicated designers. Everyone contributes to the design. This is why they needed someone competent at programming, but also very familiar with game history and design.

Which is why he then offered me the job. In fact, I found out from Cari later that they’d pretty much decided I was the right guy after the phone interview and just flew me up to make sure I was who I’d presented myself as on the phone!

And while it may take a while for us to get up there (we’ve some things we need to take care of here) we’re definitely going. I’m going to work for Stardock on Elemental and have a White Christmas this year.

Eating White Castles.


Name That Game 65!

What? Could it be? A new Name That Game!? Yes!

This one shouldn’t be hard at all. This game was all the rage back when I was at Origin. It started off as a free game and…kind of died when it became a pay game, probably because it was darn fun, but didn’t have enough depth to justify X dollars a month.

Name and developer, please! If you win, I promise that next time I’ve got you in my sights, I won’t shoot you down no matter how much juicy cargo you’re carrying.


The Sojourn, Part 2

Amount of sleep I got last night? Very little.

Amount of anxiety I experienced on takeoff? High.

Fortunately the flight was uneventful…but attempts to rent a car were stymied by the fact that I don’t have any real credit cards. I finally had to take a cab to the hotel, which is in a little town called Canton. (Stardock is in a little town a little farther out called Plymouth.) I’ve got my laptop, wireless internet, and WHITE CASTLES for dinner. White Castle doesn’t exist in Texas. We don’t even have Krystals in Texas. So if you want teeny-tiny burgers smothered in pickles and onions and you’re in Texas, you’re pretty much out of luck.

This by itself might be a reason to move to Michigan. Also, the weather is nice, the trees are…trees (as opposed to Texas, where our trees are simply tall bushes) and it’s nice and cool. Yes, I know, that cool is going to turn cold but right now it feels great.

Stardock tomorrow at 1.