What a difference two hours can make!
It’s actually looking rather gamish! While I already have all my terrain types defined, I don’t have a map yet. I think I’m going to have to spend a few hours writing a map editor, especially if I intend to shoot for the moon and have an overworld, towns and dungeons.
There’s also no input yet, but that’ll come quickly once I have a map to actually walk around on.
One thing I’m realizing is that I’m at a disadavantage because I’m using C++, and not something lighter and faster to develop with like PyGame. But the whole point of this is to get my skilz up, so I’m willing to put up with it.