I am Star Revolution! Check me out! No, seriously, check me out!

Spiffing!

I know, I know, it doesn’t look like much…but these are all black triangles that prove that my new state system, gui system and font system all work.

I really like the font…I found it here (by Googling “bitmap font” and clicking on the very first link). It’s evocative of Starflight without being quite as limited as that font – it has true lowercase and descenders, for instance. This is going to be the official Star Revolution font unless everybody stands up and says they hate it for some reason.

I have also surreptitiously begun work on a tool to create individual planets. It needs some work (for one thing, I need a better understanding of Perlin Noise) but it’s coming along and I expect to have something much more impressive to show you soon.

Also note that I’m not numbering my hours. I have abandoned the idea of writing SR in 40 hours; it’s simply too big. I’m sure I could write a version of SR in 40 hours, but I want this game to be worth playing, unlike Inaria. So I am switching tactics. Instead of a fixed amount of time, I am simply saying that the game must be completed and published by July 31, which gives me three and a half months.