Why, I did, of course.

Making them butterflies was Megan's idea.

All right. Particles, terrain, two hundred units in the world simulation and picking and I’ve still got 70 frames per second. I’m quite happy.

I’ve really only got one more subsystem to implement – the A* pathfinding for the general unit. I’m going to leave the villagers and soldiers pretty stupid…it’s no fun to throw a bunch of swamps down around a village if the villagers then simply expertly navigate around them, is it?

After that…well, I really think that the majority of the game systems will be in place, and it’ll just be a matter of implementing the god powers, tweaking how villages grow and get created, and creating the story sequences and I just might have a game here.