Truly not ugly.
Fixed the sand/grass transition and implemented a minimap. It’s really starting to look like a game.
The thing that has been really slowing me down is a crasher…typically I’d make a code change, think I’d fixed it, and then I’d add a new feature or expand something and it would pop back up again. I really, really think I’ve fixed it this time (and greatly lowered the game’s memory requirements while doing so, which is a bonus).
At this point I need some god power buttons, a mana bar, and some rudimentary enemy AI and it’ll actually be a game. Something by the end of June? Perhaps. We’ll see.