I think part of the problem was the lack of quality recording equipment. I remember some early voice acting in some king’s quest game, where the voices were very noisy. Today, 16bit/48kHz are a norm, and even with free tools like audacity you can get pretty good results..
Of course, with high-end recording studios and professional voice actors, things are in a completely different league.
I respectfully disagree w/Sol HSA–
In 1995, Origin had some of the best recording equipment imagineable, used for the Wing Commander series. It was part of Origin’s mission to be the best in the gaming industry. The even were the very first studio to acquire THX certification a year or two later (high standards indeed)!
You can’t chalk up bad acting for low-quality recording–and this was just a bad audition…probably a friend-of-a-friend. Glad he didn’t get the job!
I think part of the problem was the lack of quality recording equipment. I remember some early voice acting in some king’s quest game, where the voices were very noisy. Today, 16bit/48kHz are a norm, and even with free tools like audacity you can get pretty good results..
Of course, with high-end recording studios and professional voice actors, things are in a completely different league.
I respectfully disagree w/Sol HSA–
In 1995, Origin had some of the best recording equipment imagineable, used for the Wing Commander series. It was part of Origin’s mission to be the best in the gaming industry. The even were the very first studio to acquire THX certification a year or two later (high standards indeed)!
You can’t chalk up bad acting for low-quality recording–and this was just a bad audition…probably a friend-of-a-friend. Glad he didn’t get the job!
Thanks for the archaeology Viridian!