So what exactly is DaisyMoon?
DaisyMoon is a fairly complete black-box game engine produced by Oxeye Games as their internal engine. It’s a Lua-based extension of Daisy, which was their previous engine. All of Oxeye’s game-specific code for a DaisyMoon game is written in Lua.
You can view the official wiki for DaisyMoon here, and even download the latest version here. Unfortunately, the docs in the wiki are incomplete – most pages have lots of red entries, signifying that there’s no associated explanation for the at function.
About the only thing DaisyMoon doesn’t do is 3D, but I don’t really need that for Zeta. Hopefully between the solid engine and copious code swiping I can get Zeta up and running quickly.
And now for another twist – I’m not going to just blog this, I’m going to video blog it. Every Friday I’ll have a video up on YouTube talking about what I got done on Zeta and what I learned about DaisyMoon.
Should be fun.