My original plan for Planitia was for it to have a campaign, maybe seven to ten chapters long, detailing how you come to the world as a god and how you defeat the (one) other, evil god to become the one true god. If any of you remember, one of my first trailers for Planitia followed this deadly serious path with rather dreadful results.
In the end, it doesn’t fit. Both Populous and Populous II had great senses of humor and a serious plotline sounds dull to work on. And indeed, having any kind of plot at all may be beyond my grasp at this point. So I’m going with something a little different.
Since there are four player colors, I’m creating four “god characters”, one for each. A campaign would still be nice, but if I can’t get that to work, just having these four personalities and having them interact with each other and the player (responding to what another does, etc), might make for a sufficiently interesting single-player experience.
I haven’t named them yet, and indeed I might not name them. But here’s what I’m thinking right now:
GREEN: Green is a hippie. Green is laid-back and tranquil. Green adores his followers and wants nothing more than a peaceful life for them. He will never initiate combat, he will only retaliate if provoked. On the other hand, he tends to stock up on mana and soldiers for that (inevitable) day when someone will try to do harm to his people. Prefers (duh) green powers, since they are mostly defensive. His speech colors are green-on-gold.
RED: Red’s just this normal guy, you know? His speech colors are red-on-black, so the other gods tend to view him as evil, but he’s not (no, really, he’s not). While not as laid-back as Green, he’s also not a warmonger. It’s just that…well, fire is pretty. I mean come on, isn’t fire pretty? Sure it is! Who here can say that fire isn’t pretty? And is it his fault that the things that seem to burn best are the other god’s villagers? Still, not a warmonger, so he only attacks unprovoked occasionally. Needless to say, prefers red fire-based powers.
BLUE: Blue lies. It’s what he does. Blue is all about gaining the upper hand through the use of dirty tricks; his favorite being to lie to the other gods to get them into a “let’s you and him fight” situation. Blue’s the worst kind of liar – he mixes his lies with enough truth to be credible, and sometimes he will actually tell the truth – but it’s always in an effort to manipulate. This is usually enough to convince most of the other gods, even though they know he’s not trustworthy. He uses all kinds of magic fairly equally in an effort to confuse the other gods about who did what. His speech colors are blue-on-white. He attacks unprovoked often, but only when he thinks he’s in an advantageous position.
YELLOW: Yellow is the crusader. Yellow doesn’t really understand the concept of “other gods”, and the concept of “other followers” infuriates him. He is single-minded in his goal and very shallow in his character. If you’re on a map with him, expect no hold to be barred and no quarter given. And the worst part is, the guy just won’t shut up. Will always attack, no matter what the situation. Prefers yellow and red powers, and is the only god that will routinely cast Armageddon (making the other gods despise him even more). His speech colors are yellow-on-purple.
So what do you think? I know yellow is kind of dull; I’m hoping some other character aspect will present itself as I go along.
I assume your color choices are intentionally different; I’d take something like;
blue – peaceful
green – average everyday
yellow – lies
red – crusader
..but that would probably make them more predictable.
Yeah, I was looking to do some subversions. Green’s the good guy because green will always be the good guy in my games. (See the name of this website.) The “blue lies” thing came from the multiple times I’ve been squashed by blue “permission” decks in Magic: The Gathering. The “red on black speech must mean he’s evil” came from The Order of the Stick.
I quite liked the sound of your campaign. Except I would make it multiple gods that you’d need to beat instead of one. Kind of working your way up to the equivalent of Zeus.
I would go more over the top with silliness. It makes things more endearing. Make them the gods of various food groups:
Red – Meat
Green – Vegetables
Yellow – Dairy (color represents butter)
Blue – Bread(prolly need to change color to brown)
From here, you give the god all of the characteristics of the food group. The Meat god would be muscular, aggressive one. The Veggie god would be the hippie, peace and love one. The Dairy god would have strong teeth and bones, but high cholesterol and blood pressure. Finally, the Bread god would be fat, and probably look like a fat italian chef.
Dan: Oh, the idea of the campaign is fine; it’s just that I was thinking I was going to be DEADLY SERIOUS with it that sucked all the fun out of the idea. The reason I’m thinking I won’t get a campaign in is because I don’t think I’m going to have the time to implement the tech it needs as well as the campaign itself.
But I still wanted a good single-player experience even if all I’ve got is skirmish mode, so this is what I came up with.
Ernest: That is a fantabulous idea. The only downside is that Red goes back to being the bad guy. Um…and the fact that I don’t feel it’s right for this game. But now I need to make a food-related game so I can use those characters 🙂
I dig the approach!
I especially love how Yellow won’t shut up. I think that, combined with his zealotry, creates a lot of room for some great gags.
That sounds awesome, but could you at least release an Alpha or a Beta version. I want to play the game…