I’m looking at my SVN repository.

I’m supposed to be working on Zeta.

But instead I open the Inaria project. See, back before I started working for Stardock I was making an iPhone version of Inaria. I had greatly expanded the game, with new maps and NPCs and…well, everything. I didn’t get a chance to finish it before I lost access to the Mac Mini I used for Mac development, and I started to think that it was a real shame I never got to publish the new version of Inaria.

So I will 🙂 Zeta’s on hold. Yes, I’ll get back to it, but in the end we game programmers are crazy. We have to work on what draws us.

Plus, I think you guys are going to love the new version of Inaria.