I’m looking at my SVN repository.
I’m supposed to be working on Zeta.
But instead I open the Inaria project. See, back before I started working for Stardock I was making an iPhone version of Inaria. I had greatly expanded the game, with new maps and NPCs and…well, everything. I didn’t get a chance to finish it before I lost access to the Mac Mini I used for Mac development, and I started to think that it was a real shame I never got to publish the new version of Inaria.
So I will 🙂 Zeta’s on hold. Yes, I’ll get back to it, but in the end we game programmers are crazy. We have to work on what draws us.
Plus, I think you guys are going to love the new version of Inaria.
I have, from the latest count, 132 open projects, and I jump from one to the next as my mood goes, so you shouldn’t be worried about this at all. =)
You know you are a real game developer, when after crunching to ship a game, you relax by working on your own 🙂
/been there, still does that
Working on small game projects that are completely your own IS relaxing after working on a huge project for which parts you have no clue about. =)