Month: December 2010

Down With the Sickness

So, I can’t stop myself. I’ve got two current home-grown projects – finishing the new PC version of Inaria and converting Planitia to OpenGL. But I will say that I’ve been able to work on my health as well; my current weight is 363, which is down from my starting weight of 375. I intend to start doing more formal PTFSD entries in the future, probably every Friday.

And what the heck, here’s a screenshot of the current PC version of Inaria:

Inaria!


Name That Game 73!

File this one under “cool stuff my friends have done”.

Name and developer, please! If you win, I’ll let you have my stapler. No, it’s not a red Swingline, but it staples just fine and that’s what matters, right? Right?

EDIT: For the first time ever, I didn’t even get one guess. The game is Gibbage, by Dan Marshall of Zombie Cow Studios.


An XKCD For Me

Randall Munroe apparently drew this comic just for me. I’d embed it but it’s too big. Just click. Oh, and make sure to read the hover text.


Let’s Play Starflight! 15: An Elegant Elowan Encounter

I guess hell froze over 🙂


So guess what I did last night?

I finished converting the majority of my game framework from DirectX/FMOD to OpenGL/SDL.

It’s a sickness, I swear. I’m a complete junkie.