Again, these things simultaneously delight and depress me.
This is three guys from Cryptic Studios (two programmers and one artist) making a game in about 28 total hours (not counting sleep time) for the 2011 Global Game Jam (which I guess is as close to my Iron Gamedev dream as I’m going to get).
Now, it’s really unfair to compare myself to these guys. They were using a very well-designed framework (Game Library of Victory, which you can actually download here). There were three of them and one of me.
But still…look at them pump that stuff out! I’m starting to feel like I’m doing something wrong. It seems like it’s so much harder for me and takes so much longer than it does for many other people. Maybe my framework just sucks.
I wish there was a competition that gives you art assets to use. I know that part always bogs me the hell down. It takes me oodles of time to make something that looks like garbage.