Again, complete focus on Inaria development has precluded posting. Beta 3 will be released later today, and depending on what I get into it I may actually rename it Release Candidate 1.

What I’m really concerned about is the level of quality of the content of the game. I’m making another pass over all the maps to do things like fix areas where you can see “off the map” because I expanded the view area, make the geometry more interesting and use the new triggers I’ve created to do interesting stuff.

But we have a hard date now. And when I say hard, I mean set in frickin’ STONE. Inaria WILL go on sale Friday, April 15th.

Oh, lord, I’ve so much to do. Wish me luck.