Category: Games

Local Wii Supply

I was at a local Wal-Mart earlier picking up some stuff and figured I’d ask how many Wiis they were getting in. I actually managed to ask the question with a straight face and the lady didn’t bat an eye. She told me they already had 29 and that more would be coming on the afternoon truck. There was no line of Wii-waiters that I could see.

Which means that if funds sufficed, I could almost certainly go to Wal-Mart at midnight tonight, plunk down a mere $250, and walk out with a Wii. On launch day. Without having to camp out for days beforehand.

Good job, Nintendo.

(Of course, funds do not currently suffice. Sigh. But that’ll get fixed fairly soon.)

Update: No Wii for me 🙁 They didn’t get any more on the truck, and I would guess that there were about 45 people there. It was pretty orderly; no big ruckus. The box is tiny. Just wish they’d had enough for all of us.


Childlike Wonder

I told you I had a surprise coming for you guys in the mail.

Sandworm, Pages 1 and 2.

Sandworm, Page 3.

I actually managed to dig up a copy of the original article that inspired my series of One-Page Games. This article is from The Rainbow Magazine, August 1986 issue. It is over twenty years old.

There are two old magazines that I absolutely adore and will pick up copies anytime I can find them. They are The Rainbow and The Space Gamer. And the reason I like both of them is because of the attitude they conveyed.

The readers and editors of The Rainbow were all in a state of fascination – “Look at this! This is a computer we can own! How cool is that! I wonder what I can make it do…”

The readers and editors of The Space Gamer were the same way, amazed at the stories they could tell and the fun they could have with roleplaying.

In both magazines you get a sense of childlike wonder as people explored these previously unexplored continents – one in the mind and the other in silicon.

I miss that attitude. I haven’t seen it in a long, long time. It has been replaced by cynicism and curmudgeonism. And that makes me sad.

When Steve Jackson Games started their magazine Pyramid I was hoping to see a little of that attitude come back, but I was disappointed. The feel of Pyramid was slick and professional; the attitude was almost that of people telling an inside joke – yes, we love games, but we don’t…love-love games, because that would be really dorky. Especially since we’re all over thirty now.

That’s not to say that Pyramid wasn’t an excellent magazine – it is. I was a subscriber for over three years and enjoyed reading it very much. I’m just saying that the attitude is different.

And on the video gaming side…do you remember the first game that you absolutely obsessed over? The one you simply could not stop playing? The one you could barely drag yourself away from to go to school or work, and would instantly resume playing once you got home?

I’ve had several games like that. One of them was Civilization. Another was Doom. Tie Fighter was another. And so was Fallout.

When is the last time a game made you feel like that?

This is why I adored Oblivion so much – it was the first time in years that I felt I could just fall into a game and live there for a while, forgetting everything else (well, after the chilluns were in bed, of course). But before Oblivion I’d have to go back years, practically to the Golden Age, to find a game like that.

Is the games? Or is it me?

Have I lost my own childlike wonder? I’d like to think I haven’t…

Well, I love-love games. Truly. With all my heart. Yes, that makes me a geek. And a dork. And a knucklehead mcspazatron.

This is me. I am Gabe in this comic. Except that, you know, I’ve never actually put a game down my pants.

I still think it’s incredibly awesome that video games exist and I get to play them, and I hope I never lose that feeling. I also need to get better at game development so I can make more of my own games, in an effort to help other people feel the same way.

Sniff…I love you all, guys! I love you all!


Do Your Civic Duty!

I shouldn’t have to say this. You should be responsible enough to know.

But it’s absolutely vital that everyone get out there and buy Guitar Hero 2 today.

Make your voice heard! Do it for Democracy!


Woohoo for Wynne!

My friend Wynne McLaughlin got mentioned in our local paper! You might remember Wynne as the Source of All Snark in Hit & Myth; now he’s a writer/designer for NCSoft, working on Tabula Rasa.

Go, Wynne! Go, Wynne!


Video Blogs On Hiatus

Rather than just let them fade away, I’m going to officially put the video blogs on hiatus. There are a couple reasons for this.

First, since I got sick about two weeks ago my energy level has been kind of low and I’ve had this chronic cough…not good for talking.

Second, WonderMellon recently commented that when I started doing my video blogs it felt like my other projects were beginning to suffer. That’s true…it’s just amazing how much time it takes to do a video blog. It’ll take me three to four hours just to get fifteen minutes up on the web, and that’s time I could have spent much more effectively on a One-Page Game or Planitia.

Third…well, it’s getting kind of forced. The video blog I was planning to do this weekend was going to talk about high-level versus low-level story, which is something everybody is probably already familiar with…and I’m not really sure what my point was going to be.

The video blogs (or some other video feature) will return when I feel like I’ve got something to say and I’m well enough to say it (cough) without coughing (cough) all the way through (cough) it.

(cough)


The Order of the Stick

The Order of the Stick is a webcomic that has been running for about three years now. (And I just found out about it from Rob Fermier’s blog – thanks, Rob!) It started out as just a simple “make fun of the rules of D&D” comic – and it did its job very well. But as I read it, I was surprised to watch it grow out of that and into a pretty darn good general action/adventure/comedy comic set firmly inside the D&D universe.

One of the great things about The Order of the Stick is that all the characters know they are characters in a role playing game, but the entire story is told from their perspective – we never see the players who are presumably playing the characters or the GM who is presumably running the campaign. The characters all know how the D&D rules work and they know their own stats. They continually talk about failing Spot checks, rolling natural 20s and what Feats they should take for their next level. And the author, Rich Burlew, seems to know a whole lot about D&D. A whole lot. Reading the comic can actually help you figure out how some rules (like attacks of opportunity) work.

The other great thing about The Order of the Stick is that it’s drawn in a stick-figure style. This is great because it goes a long way to covering up the unbelievability of how RPGs are played – it doesn’t seem that weird when a character one hit point away from death is healed back up to full hit points instantly because all that really happens is that the red mark on his chest disappears and he stands up. If the toon were more realistic, it would actually be less believable. This is very, very important. The other benefit of the stick figure style is that Rich can give us a full page on every update which allows him to tell really big stories – and tell them he does!

The only downside is that I’d rate the strip PG-13 for violence, adult language and adult situations. So I’m not letting my daughter read it quite yet. But if you’re old enough and would like to read a great fantasy adventure comic, you really should give it a shot.


Holy Crap!

Well, that’s my whole day wasted. Now if only Steve Jackson would do the same for The Space Gamer/Fantasy Gamer…


Viridian’s Video Blog, October 22, 2006

Sorry about the lack of a video blog last week; I was travelling to a friend’s wedding. This week I’ve got a special interview with an actual GIRL! Who plays GAMES! D00D!

Gamespot:

Google Video:

If neither of those work, you can download the file directly from here.


The Grand Reveal!

Okay! Looks like someone announced the project I’m working on and didn’t tell me. In any event, now I can talk about it!

The project I’m working on is…

Brace yourselves…

Hang on to your hats…

Top Spin 2 for the PC! YAAAAAAAAAAAAAAAAAAAAAY!

Hey! I heard that sniggering! Top Spin 2 is actually a great game. It’s by far the most accurate tennis simulation ever devised, and it’s (usually) fun to play.

As a result of working on this game, I now know far more about tennis than is normal for a human male who is not a tennis player. For instance…

1. You are your own worst enemy. Most of the points your opponent scores will be off of your mistakes, not because of brilliant play by him. So make fewer mistakes than your opponent.

2. If you’re running all over the court and your opponent is just standing there, you’re losing.

3. Winning on your own serve means nothing. You are only better than your opponent if you can win on his serve.

Top Spin 2 is a great game and I think the PC version is going to be just as good as the 360 version was. And the great thing is, the odds of this game not shipping? Zero! I will finally get to ship a game!


Video Blog 4, 10-07-06

In this episode, I talk about how games don’t have to be so darn difficult and present some gameplay footage from Hit & Myth. And I actually kept the thing to under fifteen minutes this time!

Gamespot:

Google Video (quality still not as good; not sure how to fix it):

If neither of those work, you can download the file directly from here.