Category: Games

Being a GameDevDad is…

…coming across a notepad containing an analysis by your two daughters of which version of Might & Magic: Clash of Heroes we should buy.


They Should Have Sent a Poet

I have no words.

I was already antsing for Saints Row: The Third. Now I absolutely have to have it. I want it more than just about any other game coming out this year. Yes, even Skyrim.

The only game I want as much as this one is Batman: Arkham City.

If you were a fan of Batman: The Animated Series or the DC Animated Universe in general, then you really owe it to yourself to play Arkham Asylum (if you haven’t) and Arkham City. Both games are written by Paul Dini, one of the creators of the animated series, and both games feature Roy Conroy as Batman and Mark Hamill as the Joker. It’s almost like getting a new season of the animated series, only now the bad guys can be really bad. Plus, you get to be Batman, and let me tell you, once you get the controls down it is a real kick being Batman.


Reprisal

This is Reprisal, a free flash game.

Okay, my first thought when I saw this on Rock, Paper, Shotgun was “What the hell?!” Saying this game was “inspired” by Populous is like saying Pepsi was “inspired” by Coke. Except for the interface, it would be very easy to mistake a screenshot from this game for one of Populous and Populous 2.

I was a bit irate at first…and I’ll be honest. It’s because, despite all my efforts, this game is more complete than Planitia. Planitia, after years and years and years of work, is still not a game that anyone would want to play.

But after reading the development blog, my ire waned. The developer, Jon Caplin, is just a guy who loves Populous and wants to write his own version in Flash. I can’t begrudge him that.


The Couple Ideas

Okay, here’s what’s kickin’ around the old noodle:

Star Kittens

This will basically be Dungeon Keeper in space, with cute kittens taking the place of the monsters and the evil, evil, Chaos Dogs playing the roles of the “heroes”.

(I’ve mentioned before that the heroes in DK are the real jerks, right? You’re minding your own business, mining your own gold, building a little city for the oppressed minorities to live in, and then these guys come in and wreck it all and try to steal your loot just ’cause you look evil. Jerks.)

The kawaii factor will be turned up as high as it can go, and there will be lots of visual customization options for both your Star Kittens and the bases they build.

Target platform: PC, with possible Mac version if I can ever scrape up enough money to buy a Mac.
Target audience: Six- to eight-year old girls (I can’t wait to get them saying things like “cryogenic suspension”, “FTL drive” and “hydroponics”) and anyone who likes to play games with little autonomous people running around. (For some reason, Europe seems to be a big market for this type of game.)

PROS:

A unique space – nobody’s ever made a proper remake/ripoff of Dungeon Keeper. (Why? WHY? WHYYYYYYYYYYY?)
Six- to eight-year-old girls play lots of games. I’ve got one to prove it.

CONS:

Art heavy, which means lots of money up front (art is way, way more expensive than music).
I would want the game to be in 3D if possible, which will lengthen the development time.
I already tried making a 3D game in the same style (Planitia) and failed pretty miserably – BUT Star Kittens would actually require a simpler 3D engine.

The other game…

Clan Destiny (Possible working title if whoever owns Trilobyte’s IPs objects.)

Think for a moment about the first turn of Civilization. It’s 4000 BC. You’ve got a “settler” unit. You click “build city”. You hit “end turn”. The game time jumps forward by 20 years, and the city is built.

Clan Destiny is about what happens during that first turn. It will be a turn-based 4X game set in the stone age, with several different clans vying for supremacy. It will be completely 2D and sprite-based. It will also play FAST – the biggest game of Clan Destiny (large map, max number of enemy clans) should take no more than two hours to play. While it will be full-featured, with tech trees, different units to build and territory expansion through various means, all of these systems will be simplified and mechanics will be put into play to curtail the late-game, “mopping up” portion.

Target Platforms: The PC and Android phones, with a Mac version if I can yada yada yada.
Target Audience: Anyone who has ever looked at Civilization IV and/or Galactic Civilizations and said, “I’d love to, but I just don’t have the time…”

PROS:

If the game is even the slightest bit good, it’ll become an Android bestseller. Android users are dying for good games.
Much art-lighter than Star Kittens.
Possibly bigger market.

CONS:

Will almost certainly be harder to make “fun” than Star Kittens – lots of balancing will be required. And we all saw how “good” I was with that on Inaria…
A release of Civilization Revolution for the Android would kill this game. Star Kittens doesn’t have that problem.

So, which would you prefer to see first? And do you have any other ideas or suggestions?


Okay, This One’s For Everyone Who’s Telling Me To Keep Working On Inaria…

This is Dungeons of Dredmor.

Notice how the first feature of the game is that it’s a Roguelike but with a modern interface. Sound familiar?

Notice how awesome those screenshots look.

And now notice this announcement that it’ll be released for $4.99.

This just reinforces the idea that Inaria was wrong game, wrong time (not to mention all its other flaws). I need to do something completely different, and frankly, I need to release it now.

Fortunately, I do have a couple of ideas.


The Conferences

Okay, I’ve now watched all three of the major conferences (Microsoft, Sony and Nintendo). What follows are, of course, my opinions.

First let’s declare the winner:

Nobody.

Everybody presented very solid stuff. Nobody had an announcement that pushed them over the top.

So let’s start with Microsoft.

Tomb Raider looks like Crystal Dynamics looked at Uncharted 2’s sales and said “Hey, that’s OUR money!” The look of the demo reminded me very much of Uncharted, plus they really, really like beating the crap out of Lara. Do not like. What I do like is the fact that this game will potentially tell the story of how Lara goes from a fit and attractive but otherwise unexceptional 21-year-old woman to…well, Lara Croft. I also love the idea of a hub world and that attaining new abilities will allow you to access new areas – in other words, it’s apparently going to be a 3D Metroidvania, and there are not enough 3D Metroidvanias in this world. A new one, well done, and featuring the grande dame of action-adventure gaming sounds like fun to me.

Modern Warfare 3. Did you like 1? Did you like 2? You’ll like this one. I actually like the fact that the gloves are off and it’s a global conflict – yes, several missions in MW2 were set in the continental United States, but at this point Infinity Ward and Sledgehammer have basically stated, “Screw it – everybody hates each other, which means we can set our missions anywhere in the world we want. Even in NOT_DESERT!”

Tim Schafer. Is doing. A Kinect game. About. The Muppets. A lot of other people think that this might be his time in hell after publishing two excellent but commercially unsuccessful games, but frankly I see this as a real opportunity – and I believe he does too. Plus, my son is going to go absolutely spare when he finds out; guess I’ll be buying a Kinect (and possibly a second Xbox for the living room) soon.

By the same token – a Kinect game where you tour a virtual Disneyland. It’s brilliant. Plus, son, spare, etc.

It’s nice to know that the dialog in Gears of War 3 will be just as horrendous as in 1 and 2.

Oddly enough, Microsoft was the only company not to unveil any new hardware at their conference; but then why should they? The 360 is working and selling well, and the Kinect doesn’t need a new version – it’s the software interpretation of what it sees and hears that is improving.

SONY:

Uncharted 3. Day 1 purchase, will play until my eyes won’t focus, but then we already knew that.

Okay, 27-inch PS3-branded 3D TV. Yaw – wait, you can use the same tech to allow two people to play a shooter on the same screen without needing splitscreen? Finally, a decent use for shutter-based 3D! Who cares about the actual 3D – let’s bump the refresh rate up to 240 so four people can play!

Sony is still committed to the Move, and Dead Man’s Quest actually looks pretty fun to play. It also has the honor of being a new game, rather than a franchise game with Move support smushed into it (like, say, I don’t know, NBA 2K12).

The NGP is now called the Vita. It’s basically a super-PSP. It fixes almost all the PSP’s problems, is backwards-compatible with (downloadable) PSP games and starts at $250. And if you want, it can be your phone. Why didn’t the NGP win the conference? It’s still missing the L2, L3, R2 and R3 buttons, ensuring compatibility problems even with some PSX games – ‘sright folks, its controls aren’t as good as the original DualShock’s. How long do we have to wait until they fix this? Plus, I can’t wait to see how long you get on a single charge – I’d bet it won’t be more than 4 hours.

Ruin. What started out looking like a Diablo ripoff for the Vita got freakin’ awesome when they announced that you can a) build your own dungeons to prevent other players from looting your stuff and b) save your game on the Vita, load it on the PS3 and keep playing. More of that, please.

Whoa, a new Sly game? On the PS3? Did the Sly Collection sell that well? Not that I mind, I’m just surprised.

Nintendo:

Nintendo talked about new software for the DSi, 3DS and Wii U. Notice what system wasn’t on that list? That’s right, the Wii. That strongly suggests to me that the Wii is effectively dead – all Nintendo’s efforts from now on will be put into the 3DS and the Wii U.

Speaking of the Wii U…what the HELL is up with that controller? It’s way too big and bulky, and it’s not its own device; Nintendo tried hard to gloss over it but they were forced to admit that the controller isn’t a gaming platform. Why not? It’s got wi-fi, a nice screen and a processor; why can’t it operate separately from the Wii U? Plus, there’s no way that controller will sell for less than $100.

And Nintendo is again trying to grab a piece of the older market, but the games they’re doing so with are not console-exclusive

This brings up something I’ve been thinking about. Nintendo really, really doesn’t like controversial material on their consoles. Blood? Fighting? Bullets? Okay, they’ll let that slide. But when was the last time you heard about the “controversial new game for the Wii”? Can you imagine playing through a mission like Modern Warfare 2’s “No Russian” on a Nintendo console? Or seducing Liara T’Soni? This is why Nintendo is still the kiddie pool – they refuse to allow the deeper emotional experiences that these games provide on their console because they know somebody somewhere will get pissed off. And Nintendo can’t stand that.

Nintendo could have won, you know. They could have easily won this conference. All they would have had to do was say, “Okay, here’s the controller for the Wii U. It’s a traditional dual-analog controller. Why? Because the Wii U has motion control and voice recognition built in, and it’s as good or better than the Kinect. Its graphics are on par with the current systems, and to prove that we’re serious about catering to mature gamers, here’s a console-exclusive FPS based off of modern specops missions, including the killing of Osama bin Laden. We’re also beefing up our network to handle all the new multiplayer games that will be released for the system.” Sony and Microsoft would have thrown in the towel right then.

Okay! Going to close with my favorite trailer from E3 so far. Content warning. (In other words, it’s not a game for a Nintendo platform.)


Hell is becoming quite the popular ski destination.

So. EA on GoG.

Now, some people will say that the dam has broken, but please note that GoG is (rightfully in my opinion) pointing out that this 25-game deal does not include either the Syndicate games or the System Shock games.

Still, this is entirely good news, and judging from the fact that I could barely get the site to work long enough to buy the games they currently have on offer, I think the Syndicates and the System Shockses will pop up eventually.

But still, what are we getting? What are these 25 games included in the deal?

Well, we’ve already got Dungeon Keeper, Privateer, and Ultima Underworld 1 and 2. We’ll also be getting Sid Meier’s Alpha Centauri, Magic Carpet and Crusader: No Remorse.

Wait…

Back when I was working at Origin, a lot of these games were already old. Rather than letting them go out of print, EA was putting them as “CD-ROM Classics” (which I must grudgingly give them credit for). You could get one or two good (but older) games for $15. Since I was an EA employee I could get them for $10, and I did. Oh, did I ever. I bought nearly every one of those suckers. And I’d be willing to bet that EA’s deal with GoG consists of “Okay, you have all these old ‘CD-ROM Classic’ games.”

Which would mean that we’re in for…

From Origin:

Bioforge
Crusader: No Remorse
Crusader: No Regret
Cybermage: Darklight Awakening
Shadowcaster
Strike Commander
Ultima 7 Complete
Ultima 8
Wing Commander 1
Wing Commander 2
Wing Commander: Armada
Wing Commander: Privateer
US Navy Fighters
Advanced Tactical Fighter
AH-64D Longbow
Worlds of Ultima: The Savage Empire
Worlds of Ultima: Martian Dreams

From Bullfrog:

Dungeon Keeper
Theme Park
Theme Hospital
Populous 2
Powermonger
Magic Carpet
Magic Carpet 2
Gene Wars

From EA itself:

Need For Speed II
Road Rash
Sig Meier’s Alpha Centauri
SimCity 2000
The Lost Files of Sherlock Holmes
Fade to Black

And…unfortunately…

Noctropolis (please for God’s sake nobody buy this game)

I also think Wing Commander 3, 4 and Prophecy are strong contenders; as is the complete Ultima Collection (which included Ultimas 1-8). We could also get SimCity 3000. Dungeon Keeper 2 is also a strong possibility and is one of the games I’d most like to see (its sound/crash problems would be trivial to fix if we just had access to the unprotected game).

In all, a good thing, which I will be supporting, and there are some real gems in that list (The Savage Empire is one of my all-time favorite RPGs. In it you make flintlock rifles and use them to hunt dinosaurs. It doesn’t get any more awesome than that.)


The Unofficial Official Witcher 2 Tutorial

The Witcher 2 can be kind of a tough game. And after finally figuring out how to fight effectively in Witcher 2, I am more annoyed than ever that the game doesn’t have a proper tutorial, because the amount of data it would have to give you to be an effective fighter really isn’t that high.

So I wrote my own tutorial so that more people can get through the intro and into the meaty, meaty goodness that is The Witcher 2.

Geralt of Rivia

Magic user. Alchemist. Mutant. Monster killer. Geralt of Rivia is all of these things, making him far more powerful than a normal man. But that doesn’t mean he’s indestructible.

Geralt is the Batman of the Witcher universe. How does Batman deal with foes, especially ones more powerful than him? By being Crazy Prepared, of course.

Getting Crazy Prepared

There are three things you should take care of before you go into battle – Signs, Potions and Bombs.

1. Signs.

Signs are magical spells that can be cast quickly. The hotkey for casting your currently selected sign is ‘Q’. Before you go into combat, you should assign the Sign you’ll most likely need to your hotkey. Do this by holding down CTRL to get the quick menu. The Signs are on the left side; just click one to assign it to the hotkey. The two most commonly used signs in combat are Aard (knock an enemy back and possibly stun him) and Quen (give yourself three free combat hits of magic armor). Again, press ‘Q’ to cast the Sign.

Two important things to note about magic: First, you must have mana to cast. The mana bar is yellow and is below your red health bar. It’s divided into segments and you must have at least one segment to cast a Sign. Second, all Signs have an animation that must play successfully before the Sign is cast. If you get struck during that animation, your Sign will not cast.

2. Potions.

Geralt cannot consume potions in combat. I like this, it’s kind of stupid for RPG characters to be sucking down health potions in the middle of battle. (Even though I just wrote a game where you do exactly that.) In order to consume a potion, he must meditate. To meditate, hold CTRL and click the center “Meditate” button. If there are no enemies nearby, Geralt will go into mediation mode. At that point, you’ll be able to click “Potions” in the menu and choose which potion he should drink. By far your best bet is the “Swallow” potion; it will greatly accelerate how quickly you get your health back in combat. It will last for ten minutes after you’ve consumed it, so drink it in a quiet place before a big fight.

3. Bombs.

Geralt starts with one bomb type – the Samum bomb. The hotkey for throwing your currently selected bomb is ‘R’. The Samum bomb is awesome; it basically casts the Aard Sign on anything in range. To equip it, go into your inventory (by pressing ‘I’) and sort your inventory by “bombs” (using the icon in the upper-left). Drag the Samum bomb to one of the “Pockets” slots on the right. Now you can use it in combat instantly by pressing ‘R’.

(If you’ve noticed that you assign/use these three vital things in completely different ways then you get a cookie. The GUI is poorly laid out. It could have been greatly simplified. You’ll just have to deal with it; the interface for Witcher 1 was the same way.)

Combat Stuff the Game Doesn’t Bother to Tell You

The prologue is actually a bit of a change-up for Geralt; he’s a monster-fighter, not a six-guys-at-once fighter. Thus, he’s better equipped for going one-on-one against a single tough foe rather than engaging a bunch of foes at once.

You can target an enemy by pressing the ALT key when you’re looking at an enemy. (You can tell which enemy Geralt is looking at because he’ll have a little icon on him.) Once you lock on, all your attacks will be made against that enemy and all movement you do will be in relation to that enemy. If you find that Geralt keeps switching targets uncontrollably, use ALT-locking to fix this. This leads into…

If you don’t have a locked target and are spamming your attack button, Geralt will start attacking a new target as soon as the first one dies. This probably isn’t what you want, since he could move into a very bad position to do so against your will. Another reason to use Alt-locking and to not just beat on the attack button.

You can move quickly in combat by rolling. To roll, double-tap a movement key. I like the backwards roll (Down-Down) because if you roll left or right, you can still get hit by another foe.

Kill weak foes first. From a damage perspective, all foes are pretty much equal, so it makes sense to kill off the weakest foes first. In the Prologue, that means the guys dressed in green.

Parrying requires mana. This is weird but true. A lot of people think that parrying is unresponsive – it’s not. It’s just that it requires you to have a charge on your mana bar; if you don’t, nothing will happen when you hit the parry button. For this reason, I don’t parry a lot.

If you get surrounded you will die. There’s nothing for it, honestly. They’ll just chop you into sushi. So don’t let that happen!

Putting It All Together

So here’s how the dance goes.

Before combat, meditate and drink a potion to improve your chances. Make sure you have the correct sign and bomb chosen.

Once you’ve encountered a group of enemies…

1. Make sure you’ve got room at your back, if you don’t, don’t engage until you do.

2. Move the mouse over the apparently weakest enemy (or any missile-user) and press Alt to lock on to him.

3. When the enemy is at mid-range (too far away to hit you but getting close), press Q to use use Quen to give yourself an extra three hits.

3. Let the enemies bunch up as they approach you (and they will, the trusting fools).

4. Once they are almost in combat range, press R to throw a bomb.

5. Move in, swiping quickly at your weak and stunned opponent. if you’re lucky you’ll get a finishing move, if not you should still kill him quickly. Don’t spam attacks.

6. Back up. Roll backwards if you have to. Renew Quen if you need to. Pick a new target and start over.

7. If you’re facing an opponent with a shield or heavy armor and they are the only one left (which they should be, since you should have killed all the weaker ones first), you can then use the left and right roll to try to get around their defense and score some hits. This is the only time I use the left or right roll. If you have a charge of mana you can also try parrying, this might open them up to attack. (Not my preferred method, though.)

8. If you get badly hurt, run the hell away! Enemies won’t follow you forever; they’ll eventually return to their posts. This will allow you to regenerate your health and cast Quen on yourself again. Then come back and try again.

9. Don’t get impatient. Batman is patient. Geralt is patient. The goal is to force your enemies into a bad situation and then punish them for it, not to let them do the same to you.

And your reward? When you master this combat system and can decimate groups of foes that by all rights should cut you to ribbons, you will feel like a badass. And you’ll be playing Geralt the way he was meant to be played, which means – gasp! – you’ll be playing his role! You’ll be role-playing! In a role-playing game!


More on The Witcher 2…

…Okay. Apparently you’re supposed to roll around a lot, a feature that wasn’t even in Witcher 1. How do you roll? Well, you can double-tap a directional key on the keypad or…

You can plug in a wired Xbox 360 controller and press one button.

Also, locking on to enemies is important. This is also easier with the 360 controller than with the keyboard.

I seriously feel I got snookered on this game. And the sad thing is, it wasn’t even on my damn radar until I saw some trailers touting its “living world” tech (and you know how I be about the living world tech).

Now I’m stuck with what is apparently an Xbox 360 game masquerading as a PC game (and yes, CD Projekt just announced a 360 version). I don’t mind playing PC games with a wired 360 controller (and yes, I own one) when it’s clear that the game was designed for that. I recently played all the way through Red Faction: Guerrilla using a 360 controller because I knew that game had been designed for consoles first. (Red Faction: Guerrilla is an excellent game, by the way.)

But this was supposed to be a PC game. And it was supposed to be a Witcher game. Now everything I knew about combat and magic from Witcher 1 is gone so none of my skills map, plus if you’re using mouse and keyboard your control scheme is non-optimal.

Plus, for reasons I simply cannot fathom, blocking drains your mana bar. Seriously. This makes blocking completely useless, which is why you have to roll around on the ground like you’re Samus Aran in ball form.

And of course, you are told fuck-all of this when you actually start the game.

This goes beyond bad design. This feels disingenuous, like they’re figuring out the problems with the game on us more lenient PC testers so they can fix them for the 360 version (and I will bet $100 right now that the 360 version has a complete tutorial when it ships.)

After all the goodwill CD Projekt gathered after Witcher 1 – releasing the improved version for free to everyone who bought the original, adding a whole bunch of features (again for free) and having a pretty awesome base game to begin with – for them to piss all that down the toilet in favor of the 360 leaves a very, very sour taste in my mouth. Trust me when I say that Witcher 3 will not be a must-buy for me.


Holy Krep, It’s Not Just Me!

Okay! Back on May 17th, I took an evening out from grinding on Inaria to play The Witcher 2. That evening ended in frustration (I recall saying something like “sixty dollars down the effing toilet”) when I could not get past a very early fight sequence. I thought I just sucked.

Well, if I suck, then everybody sucks. None of my skills from the first game mapped to this one – in Witcher 1, there was a nice combo system that would allow you to decimate an enemy if your timing on your attacks was right; it also had different stances for fighting different enemies. If those exist in Witcher 2, I was never told about them and couldn’t find them myself.

Plus, respawning enemies. I mean, yeah, I’m in enemy territory, but at some point those guys should pause at the doorways of the courtyard I’m in and think to themselves, “You know, I just watched him kill twenty guys…maybe I won’t go out there. If he wants to fire that ballista so badly, I think I’m going to let him.”

All in all, a little early in the game for a shelf-level event. I’m sure I’ll pick it up again sometime but I don’t know when.