Updates

My idea for this week’s Name That Game! is a bit more involved, and I haven’t had a chance to work on it yet. Hopefully it’ll be up tomorrow.

Second…ClanDestiny is getting an overhaul. I’m rewriting it in Seth Robinson’s ProtonSDK to make it easier to make it cross-platform. This will take a while, since the SDK doesn’t map well to my own framework (this is not a problem with ProtonSDK, it’s a problem with my framework).

I also need to get rid of those Fire Emblem textures because…I’m going to release this beta for free not only here on the web, but on the Android Market. I got this idea from Seth, who has done the same thing with his new game Tanked. Getting feedback from Android users should make it easier to polish the final version and make it something Android users are expecting.

So…that’s why there’s no new content on the site. Except this post. Which doesn’t really count.


Ludum Dare 21 – A Study in Failure

When I showed McFunkyPants’ Keynote to my 16-year-old daughter, she said, “That is one wise baby.”

And over the course of the weekend, she kept asking me, “Are you doing what the wise baby said?”

And I would say, “Yes, of course.”

But I didn’t. I made a NOOB MISTAKE and got over-ambitious with my game design. I wanted to make a platformer with conversations at various places because I had a story to tell. But I decided that my platformer level would be larger than the screen, smooth-scrolling, and 256×256 tiles in size.

And I felt that I needed an editor in order to make my (one) level. I spent most of Saturday trying to beat it into submission, and when my wife told me Sunday that she needed to go out for most of the day to get the kids ready for school, I knew I wasn’t going to finish.

After an hour or two of working on the editor, I should have ditched it, reduced the map size to 64×64, and edited it by hand. If I’d done so, I’d have finished something; as it is I have a half-finished editor, a nice conversation system…and no game.

Ah, well. There’s always LD22.


If it’s not Ludum Dare 21, it’s CRAP!

Ludum Dare 21 starts tomorrow at 10pm EST. I cannot wait. I think I’ve got a really good chance to make something cool this weekend.

And here’s the keynote!

Hope to see you guys there!


Name That Game! 82 – A Kick in the Side

Ah, sidekicks. Where would we be as players without them?

Probably talking to ourselves a lot.

A good sidekick (a good supporting character, really) can make a game shine. Here are descriptions of ten of my personal favorites. Can anyone name them all?

1. A huge, orange behemoth summoned from the ground and given one purpose: to DRIVE! Or to change oil and adjust timing belts, if no driving jobs are available.

2. A hyperkinetic rabbity thing with a high voice and a penchant for extreme violence.

3. A fat redneckish guy with gold sunglasses who has his selfish moments, but in the end is always there to help you out. And eulogize you, if need be.

4. A dumb blonde reporter who turns out to not only not be dumb, but is a great shot and never needs rescuing.

5. A female archeologist-turned-psychic who happens to be the person who knows the most about the lost city you’re investigating but will only help you if you let her come along.

6. A happy-go-lucky, childlike robot that follows you everywhere.

7. A gravel-voiced, cigar-chomping space marine who just happens to always be there for you when things go south.

8. A young Japanese girl who always wears ceremonial robes, has a huge appetite for cheeseburgers, and can channel the dead.

9. A duck with a bad temper and a horrible speech impediment and a dopey, but loyal, humanoid dog.

10. A friendly, lovable white German Shepherd who can be trained to play ball with you, find treasures and attack your enemies, and helps you escape a horrible castle. (Warning: a toughie.)

Good luck and have fun!


LD21 – I’m in.

Yes! I will be competing in Ludum Dare 21, which just happens to be this weekend!

And for once, most of the themes I hate are getting downvoted. I also feel like both my skills and my framework are in a much better state than they were when I competed in previous LDs. So I’m really expecting to have a finished game at the end of the 48 hours.

And if any of you guys are on Google+, you can add me to one of your circles and we just might livechat over the weekend.


Name That Game! 81: Unobtanium

Just as with last week’s Name That Game, a lot of games introduce new metals, minerals or gasses in order to increase the personality of their games. Such substances are collectively known as Unobtanium.

So here are ten of these substances! Can you tell me in which game you’re collecting, fighting over or blowing up the following…um, “stuff”?

1. Tiberium

2. Tarydium

3. Endurium

4. Terrazine

5. Megacyte

6. Bendezium

7. Timonium

8. Sinisite

9. Raritanium

10. Materia

Good luck and have fun!


ClanDestiny Update: Um…still 8 hours.

Behold!

If you’ve played Inaria, you can probably tell that that’s Inaria’s level-up screen. It’s been repurposed as the “research technology” screen for ClanDestiny. But the icons are all over the place! What gives?

Well, knowing that I’m going to be fiddling with and re-jiggering a non-square group of icons, I put an “edit” mode into the base GUI object. When this mode is on, you can drag the icons around the screen. They’ll still work, of course.

Since this was work on the framework, it doesn’t count against my time. But I thought you’d like to see what I’ve been doing.


Name That Game! 80: The Root of All Evil

Money. It’s a thrill, and it’s a part of practically every game in some form or another.

But some games aren’t satisfied with just dollars, or even gold. Some games try to give their game worlds personality by renaming the in-game currency.

Below you will find fifteen of these alternate currencies, and your mission (should you choose to accept it) is to identify which games use which currencies. Some entries may have more than one correct answer, as usual.

1. Gil

2. MUs

3. Caps

4. Gildars

5. SPs

6. ISK

7. Moolah

8. Denarius

9. BC

10. Guitar Picks

11. Loonies and Toonies

12. Zorkmids

13. Studs

14. Halos

15. Pennies From Heaven

Good luck and have fun!


ClanDestiny Update: 8 Hours

I gave up on the Ultima tiles, they don’t minimap well. Right now I’m generating my minimap by drawing the base sprite at a really small size; the amount of black in the Ultima tiles made that impossible.

Plus, I could not resist the pretty.

In the minimap area you can see the results of my terrain generation algorithm, which I’m liking a lot for the size and style of landmasses it creates. The number/layout of the special terrain tiles like hills, swamp and desert leave a bit to be desired but I can fix that later.

Plus we’ve got cities and units on the map. They currently do not belong to any team and are non-interactwithabble. That will change very, very soon.

I have 32 hours left. The two most complex things in the game will be the AI (the prototype WILL have one) and the tech tree. AI can’t really be done until the base systems are in, so I’ll probably start that around the 30-hour mark. So putting in the tech tree now would probably be a good idea.

I’m currently thinking about dividing the tree into three basic areas – combat, science and culture. And instead of a tree I’m thinking of a wheel, since all three can interact to provide additional options. Hopefully I can get a mockup of that soon.


ClanDestiny Update: 5 Hours

And now we’re back to this:

Now, of course, that represents lots of work under the hood, making data structures, deciding on terrain types, etc, etc, etc.

Trust me, it’ll look better soon.

I deliberately used sprites from Ultima V because a) it has all the river and road transitions I want and b) when the time comes to replace this art with real art it’ll be easy to see what needs replacing, since I’m so familiar with these sprites.

Next comes some terrain generation, which is going to be kind of specialized, since I’m not sure if I want boats in the game or not. Since this is supposed to be a much smaller-scale game, boats may not make much sense. On the other hand, they may be more fun to play.