When I showed McFunkyPants’ Keynote to my 16-year-old daughter, she said, “That is one wise baby.”
And over the course of the weekend, she kept asking me, “Are you doing what the wise baby said?”
And I would say, “Yes, of course.”
But I didn’t. I made a NOOB MISTAKE and got over-ambitious with my game design. I wanted to make a platformer with conversations at various places because I had a story to tell. But I decided that my platformer level would be larger than the screen, smooth-scrolling, and 256×256 tiles in size.
And I felt that I needed an editor in order to make my (one) level. I spent most of Saturday trying to beat it into submission, and when my wife told me Sunday that she needed to go out for most of the day to get the kids ready for school, I knew I wasn’t going to finish.
After an hour or two of working on the editor, I should have ditched it, reduced the map size to 64×64, and edited it by hand. If I’d done so, I’d have finished something; as it is I have a half-finished editor, a nice conversation system…and no game.
Ah, well. There’s always LD22.
A platformer with a conversation system? Interesting. It reminds me of Rygar.
Ok, so you didn’t make Ludlum 21.
but I still want to play it!!! Tell your story!
Oh you so did not overdo anything, in my current project I’m designing a simplistic scripting language so that the user can script stuff and change the game, but before I implemented the parser I actually implemented an LALR(1) parser generator. And then there’s gonna be AI that’s better than civ ever had, it’s going to be so over done. But then again I’m really not sure if I’ll finish my project, although I have to. I’ll force myself to finish it. If you’re able to finish a game in a mere 40 hours that’s awesome.
TheLameBrain: Well, it goes on the pile. I’m sure I’ll get back to it eventually.
Dude Dawg: You should try a 40-hour game. It forces you to pare down to the essentials, and if that version is fun, imagine how much better it will be with some polish.