Name That Game 70!

This poor game…ahead of its time, developed by a small, easily-overlooked company, with a couple of absolutely cripping design decisions…everything that makes for a great tragedy.

Name and developer, please! If you win, I’ll mention you in my next video!


A Welcome Return!

There was this guy, see. He went by the handle Arkiruthis, and he was going to do a remake of Powermonger. He had a blog and everything, and some excellent screen shots and video. This got me really excited, and I did some work to help him out.

Then real life intruded and his blog went defunct. And I was sad.

But now he’s back, baby! Tanned, rested, and ready for another go-round! And you can see what he’s doing here.

Now, I have to reveal that one of the reasons he became disinterested in the project was because he got some flak from people when he revealed he was going to update the game rather than do a “straight” remake. Most of those people found out about his project from the Retro Remakes forums…because I posted about it there.

So, I’m sorry Nick if I brought unwanted pressure upon your project and maybe gave it more exposure than you were ready for at the time.


Begin Again

Work on Elemental has slacked off slightly, so it’s time to ramp this blog back up again!

I’d like to talk about Stardock and Elemental; I really would. But…well, if you want information about Elemental, you should be going to the official website, and while Stardock is an excellent place to work, I don’t have lots of goofy stories about working there yet.

Except one.

Once Brad took us out to look at some of his abandoned beehives, which were being scavenged by other bees. Because these bees weren’t defending their hive, they completely ignored us – we were standing right in the middle of a cloud of them and never got stung. Then I reached into the hive and pulled out a handful of just-made honey and ate it, just like Winnie-the-Pooh.

That sure as hell never happened at any previous place I’ve ever worked.


Zeta Update: Three Hours

No, I worked more than three hours on Zeta this weekend, but a lot of work was done on the map editor. Just like with Inaria, any work I do improving my framework doesn’t count towards my time.

Basically all I have to do is make the map editor a little more flexible and I’ll be set. I eventually want an excellent map editor, with variable map size, lots of data for each cell, and lots of extra features, but that’ll be in the future.

Here’s a more detailed look at how I intend to pursue Zeta:

DESIGN OVERVIEW

TIER 1: Must be completed within the 40 hours or the project is a failure.

Each “zone” in Zeta will be 64×64 tiles, so we can use our existing editor.

Our character will be able to initially run, jump, climb ladders, and shoot left and right.

We will have at least one enemy type for our character to overcome.

We must have at least two zones with a zone link between them.

Our goal must not be accessible until the player finds an upgrade of some sort. (Probably double jump.) This is what makes it a metroidvania.

All graphics should be ripped from Wizard for now, for speed’s sake.

At this point, a playthrough of the game will probably take about ten minutes.

TIER 2: Bring the game closer to feeling like a full game.

A menu.

Save/load.

More zones.

More powerups, and more areas to explore.

More enemies. Steal attack patterns from other games.

Add at least one musical track.

Sound effects from SFXR.

At this point, a playthrough of the game will probably take about half an hour.

TIER 3: Finalize the game.

Start replacing the Wizard graphics with Zeta-style graphics.

More music.

Add a conversation system that will allow us to tell our story.

Add some boss fights.

Testing to make sure the basic gameplay is sound and the game can be completed.

At this point, a playthrough of the game will probably take about 45 minutes to an hour.


Four Days

Okay. I think he’s crazy, but Brad has just given us all a four-day weekend for the 4th of July.

Which means I can actually work on something OTHER THAN ELEMENTAL!

So, a quick poll. What would you guys most like to see me finish? Or at least make significant progress on?

1. “Planitia. I’ve been waiting almost four years!”

2. “Zeta. A metroidvania sounds cool!”

3. “Let’s Play Starflight. I have to know how it ends!”

4. “Something else. The three above are old news.”

I can’t wait to hear what you pick!
No, really, I can’t wait. I’m actually going to be working on stuff in the meantime 🙂


The Wonders of Technology

Let’s say you’ve downloaded some (perfectly legal!) video from a website – one of the recent E3 conferences, let’s say, and it currently resides in a shared folder on your computer.

Now, being the savvy type, you’ve already set up your PS3 to play videos over your network, and it can see your box just fine.

But let’s say that the PS3 is downstairs and you want to watch the video upstairs.

Woe, woe is you.

Unless you have a PSP.

The PSP has an absolutely incredible feature that few people know about. It’s called Remote Play, and it will allow you to remotely control your PS3 over the internet. You must first link your PSP to your PS3 and then put your PS3 into remote play mode. Then, if both devices have an internet connection, the PSP will connect to it.

Once the connection is made, you will see a cross menu on your PSP. But this isn’t your PSP’s cross menu – it’s your PS3’s. The PS3 will stream its current video across the net to your PSP, meaning that you can watch any content your PS3 can access anywhere you have your PSP. You can even play games that are remote-play ready (though unfortunately, few of them are).

Let me re-emphasize this. Remote Play will allow you to use your PSP to watch or listen to content from your PS3 anywhere you have a wireless internet connection.

Add in a $20 cable that connects your PSP to a TV and things get even more awesome.

Last night I had a video on my computer upstairs. It would only play on the PS3 downstairs. But by streaming the video wirelessly to my PSP using Remote Play and connecting the PSP to my TV, I was able to watch it where I wanted to.

Crazy.


Linux Hates Me

So I had several people respond to my releasing the source of Planitia by saying, “Nice, but you should have used OpenGL instead of DirectX so it would be cross-platform.” And they are absolutely right, of course. Planitia started out as simply a way for me to learn DirectX (having already become basically familiar with OpenGL) and evolved into the game you see today. A good way for me to continue the learning experience would be for me to re-implement it in OpenGL, since my DirectX knowledge is now way ahead of my OpenGL knowledge.

So the best way to get the project cross-platform is to have another platform to cross to, right? It’s been a long time since I’d last dabbled in Linux and distros have come a long way since then. I’d also heard that booting off a thumb drive was now not only possible, but usually the preferred way to run Linux as a second OS if you don’t want to muck with partitioning your hard drive.

So no problem, right? I find a distro of Linux, install it to my thumb drive, then reboot from the thumb drive.

First I tried PuppyLinux, since it’s pretty much billed as the thumbdrive Linux distro – nice and small, the ISO is all of 130 megs.

But when I went to install it to my thumb drive, it failed to initialize video. I tried several different resolutions and bit depths and they all ended up the same way – with my monitor saying “No signal”. Irritating.

So I went in the exact opposite direction with Ubuntu. Got the netbook version off the official site and it installed just fine. I figured that everything would be hunkey-dorey because the installer is graphical rather than just text. Rebooted the system…when it tried to switch the video mode I got a screen full of purple garbage, then a spontaneous reboot. On subsequent tries to boot, I didn’t get the purple garbage any more but I did get the exact same thing I did with PuppyLinux – when it tries to initialize video, I end up with my monitor saying “No signal” and no choice but to reboot.

The only conclusion I can come to is that my video card is too new and distros don’t include drivers that are compatible with it yet. More than a little annoying. Linux advocates claim that Linux can resuscitate old boxes that are too slow for the most recent version of Windows; they are correct. But it seems like those are the only boxes that can successfully run Linux.

Now, I know what Linux zealots are going to say. They are going to say that it’s not Linux’s fault that it cannot support the latest gewgaws on my video card. But that’s not what I want – I just want it to support the most basic graphics so I can get to the desktop. And the really infuriating thing is that the Ubuntu installer was graphical, so I know it can be done!

So once again, my high hopes for getting familiar with developing in Linux are crushed.


Planitia Update 41: Meet the Gods

My original plan for Planitia was for it to have a campaign, maybe seven to ten chapters long, detailing how you come to the world as a god and how you defeat the (one) other, evil god to become the one true god. If any of you remember, one of my first trailers for Planitia followed this deadly serious path with rather dreadful results.

In the end, it doesn’t fit. Both Populous and Populous II had great senses of humor and a serious plotline sounds dull to work on. And indeed, having any kind of plot at all may be beyond my grasp at this point. So I’m going with something a little different.

Since there are four player colors, I’m creating four “god characters”, one for each. A campaign would still be nice, but if I can’t get that to work, just having these four personalities and having them interact with each other and the player (responding to what another does, etc), might make for a sufficiently interesting single-player experience.

I haven’t named them yet, and indeed I might not name them. But here’s what I’m thinking right now:

GREEN: Green is a hippie. Green is laid-back and tranquil. Green adores his followers and wants nothing more than a peaceful life for them. He will never initiate combat, he will only retaliate if provoked. On the other hand, he tends to stock up on mana and soldiers for that (inevitable) day when someone will try to do harm to his people. Prefers (duh) green powers, since they are mostly defensive. His speech colors are green-on-gold.

RED: Red’s just this normal guy, you know? His speech colors are red-on-black, so the other gods tend to view him as evil, but he’s not (no, really, he’s not). While not as laid-back as Green, he’s also not a warmonger. It’s just that…well, fire is pretty. I mean come on, isn’t fire pretty? Sure it is! Who here can say that fire isn’t pretty? And is it his fault that the things that seem to burn best are the other god’s villagers? Still, not a warmonger, so he only attacks unprovoked occasionally. Needless to say, prefers red fire-based powers.

BLUE: Blue lies. It’s what he does. Blue is all about gaining the upper hand through the use of dirty tricks; his favorite being to lie to the other gods to get them into a “let’s you and him fight” situation. Blue’s the worst kind of liar – he mixes his lies with enough truth to be credible, and sometimes he will actually tell the truth – but it’s always in an effort to manipulate. This is usually enough to convince most of the other gods, even though they know he’s not trustworthy. He uses all kinds of magic fairly equally in an effort to confuse the other gods about who did what. His speech colors are blue-on-white. He attacks unprovoked often, but only when he thinks he’s in an advantageous position.

YELLOW: Yellow is the crusader. Yellow doesn’t really understand the concept of “other gods”, and the concept of “other followers” infuriates him. He is single-minded in his goal and very shallow in his character. If you’re on a map with him, expect no hold to be barred and no quarter given. And the worst part is, the guy just won’t shut up. Will always attack, no matter what the situation. Prefers yellow and red powers, and is the only god that will routinely cast Armageddon (making the other gods despise him even more). His speech colors are yellow-on-purple.

So what do you think? I know yellow is kind of dull; I’m hoping some other character aspect will present itself as I go along.


Elemental: War of Magic in a nutshell.

Brad has taken to calling Elemental a game where you play, not as an adventurer in a fantasy role-playing game, but as the king who has to (among other things) clean up the messes the adventurers leave behind. A-like so:

If your interest is piqued, join us over at elementalgame.com!


We Got Beatles Rock Band…

I’m sure you already know this, but it’s a great game – a virtual love letter to the Beatles.

But playing “Paperback Writer” or “Day Tripper” wasn’t the best part.

No, the best part was when my five-year-old cocked her head and said, “This sounds like ‘Band on the Run’.”

She is so smart and I love her so much.