We are pushing toward the finish line, now:
You’ll noticed I reformatted the right pane yet again; I’m pretty sure this is the final version. The inventory is now implemented – you can get any item in the world and it disappears from the world and pops into your inventory. Two exceptions: gold just goes right to your gold pile and chests actually open and reveal their contents (currently one item per chest). You use objects in your inventory by clicking on them. Clicking on spell scrolls will teach you that spell, and the icon for it will light up in the GUI pane. Clicking on armor or weapons equips them, and they show up in your two equipment slots at the right. Clicking on potions uses them.
I had hoped to be done with the engine by the thirty-hour mark so I could spend the last ten hours on the content, but it doesn’t look like that is going to happen. So now it looks like the project will end up being thirty hours of engine coding and ten hours of content creation, when I wanted something closer to a 25/15. Ah, well.
Needless to say, I’m very pleased with the way the project is turning out. I didn’t think I’d be able to get this much infrastructure implemented.