Whoever designed the chapter “Lowlife” in Half-Life 2 Episode 1 deserves a good swift kick in the nuts.

Combat overall in HL2E1 seems poorly designed; the designers appear to have not realized that if you make the enemies even tougher than they were in Half-Life 2, and then at the same time give the player fewer weapons with which to fight, it might make for rather frustrating combat sequences. Add to this Lowlife’s trick of there being no goddamn light in the level and it’s just ridiculous. It’s been a long time since I’ve just gotten so fed up with a program that I just Alt-F4’d out, but this game did it.