It’s weird, because I’ve frankly been working quite hard on the game for the last month…but if you were to start it up and play it, it would look and play almost exactly like the combat demo I released. And yet I’ve done so much…everything is event-driven now instead of being procedural, the input code is greatly cleaned up, and I’ve even started adding an interface for activating god powers (though there’s only one power right now – click the button, damage a unit). And I am integrating ODE into the game, which I’m hoping will give it all kinds of nifty properties.
So soon, very soon, probably by the end of March, the game should look and play much better.
But right this second I got nothin’.
Don’t worry about it. I know that some of the most complex and interesting features are done in areas of code
that have little direct impact on the visuals of the game. Keep up the good work. I can’t wait to try the next version
especially since the demo won’t run on my computer.
Aw, thanks! And I hope the next demo will run…though I still have no idea why the current one won’t.
Just a guess, but I didn’t get around to trying the demo until after you made the “stripped down” version. Perhaps something was stripped out that shouldn’t have been?