Because two people demanded it!
Yes, it’s true. My new current project is Inaria for the iPhone. I was greatly encouraged to do this by my good friend Ryan Clark, who has just been incredibly supportive during my entire time of trouble. He even lent me the Mac that I’ll be doing the development on. (And that I’m currently posting from.)
Porting it to the iPhone probably won’t take long; the hardest part will be making sure the new interface works well (and finding some music and sound effects I can use with the game). I will be adding some extra content – new maps and a much better leveling system. I hope to have the project done by the end of May.
And now I finally have something to blog about on this blog again!
“And now I finally have something to blog about on this blog again!”
Planitia is still looking great, keep working on that too!
Oh, don’t worry. I haven’t given up on Planitia, though it may be another month or so before I can start on it again.
I’d buy it, if I had an iPhone.
This is probably good experience to have. Isn’t Johnny Carmack looking for cell phone programmers?
if you need help, let me know.
if nothing else, i can throw some of my half-finished objective C code at you, including the rough pre-work I had been doing on HamQuest for the iPhone.
the hardest part is indeed to get a UI that is usable and doesn’t require using fingers to obscure the actions you are trying to perform.