Guess who’s an official Apple Developer now?
Go on, guess.
But that’s not all. Oh, no, that’s not all.
I’m employed, and have been for the last two weeks. I’m working for a company called Warped Productions, making (of all things) iPhone games.
It’s currently a temporary gig with no benefits, but I have every intent of proving that they cannot get along without me.
I’m sorry I didn’t tell you guys earlier, but I wanted to clear with my bosses how much I can talk about (which boils down to, yes, talk about Warped and talk about our development process but give no details of the games we’re making).
Now, this is not going to affect Inaria one bit – I made absolutely sure of that before I signed on. Inaria will still be published, and it will be published under the “Viridian Games” label. (Label! Tee hee!) But after Inaria is done I won’t be making any more of my own iPhone games while I’m working for Warped.
And here I have to give huge thanks to Ryan Clark, who convinced me to port Inaria to the iPhone and even lent me a Mac Mini so I could do so. If he hadn’t pushed me in this direction, I wouldn’t have gotten this job.
So Ryan, thank you. Bottom of my heart, man.