So I’m on vacation until the 11th.
I like to take my vacations in March. For one thing, it lets me be off work for my birthday. For another, not many people tend to take time off in March (unless there’s an E3 push happening, but that’s not the case this year). And the weather is usually very nice.
Now, I don’t go anywhere on my vacations. I just stay home. I haven’t been on a trip in years. I’d like to fix that, but travel costs money I don’t have.
But this year I’m taking a Joss Whedon vacation. Joss Whedon tends to take vacations only when he’s starting up a new project. So A Joss Whedon vacation is when you stop working hard on what you’re currently working on so you can work hard on something else.
And of course, for me the “something else” is Planitia. I am really hoping to get monumental amounts of work done on it in these next nine days.
And one of those monumental things is multiplayer. The engine for Planitia has to be done by the end of March. No exceptions. I’m going to need all of April to make and tweak content – I will not allow Planitia to suffer the same fate as Inaria. It’s just got too much potential.
Therefore, if multiplayer isn’t working by the end of March, it’s cut. Indeed, anything that isn’t working by the end of March gets cut.
You can view my current task list on Planitia to see how I’m doing. And I’m hoping to release another alpha by the end of this week.
I can help you test Platinia in any stages you need, whether its simple bug test or multiplayer and such, so feel free to tick me 8)
Why, thank you!
Just vocalizing some moral support. Keep it up and go for it Viridian!
What are you using for multiplayer? I’ve heard good things about Raknet — http://www.rakkarsoft.com/
Wazoo: Aw, thanks! It’s like the end of Final Fantasy IV!
Chris S: I have no idea at the moment. Let me get the stack working first.
Another Pisces! Happy Birthday!
I’m taking vacation too (just 5 days) and much of it will be spent the same way…
Also, I don’t see “log file” in your todo list. Seriously, this should be one of the first things you implement…
Hm, I don’t recall adding a log file to any of the games I’ve worked on.. then again, many of them have been for devices where a log file would be pretty pointless. =)
Hey, I can post comments again! Yay! =)
Bignobody: I’ve already got logging in my framework.
Sol_HSA: Yay! Glad you can finally post again.
Sol_HSA: They can be a lifesaver for tracking down where your game brakes on someone’s computer that you don’t have access to. I even leave a way to re-enable it in the final release versions. Helped me track down an “11th hour” bug during the soft release of Shlongg.
Viridian: So how do I enable the log? If I can’t run Planitia, I’ll have to vote for myself on April 30th 😉