Day: June 25, 2007

Planitia Update 18: Want some code to go with those textures?

Truly not ugly.

Wow, I don't want to gouge my eyes out!

Fixed the sand/grass transition and implemented a minimap. It’s really starting to look like a game.

The thing that has been really slowing me down is a crasher…typically I’d make a code change, think I’d fixed it, and then I’d add a new feature or expand something and it would pop back up again. I really, really think I’ve fixed it this time (and greatly lowered the game’s memory requirements while doing so, which is a bonus).

At this point I need some god power buttons, a mana bar, and some rudimentary enemy AI and it’ll actually be a game. Something by the end of June? Perhaps. We’ll see.

Riding in Cars with Game Designers

Overheard while driving back from lunch last week:

Game Developer 1: “Hey, is [COMPANY REDACTED] still working on [GAME NAME REDACTED]?”

Game Developer 2: “Has E3 happened yet this year?”

GD1: “No, don’t think so…”

GD2: “Then no.” (grin)

One of the worst things about working in game development is knowing cool stuff and not being able to tell anybody. For instance, I am currently working on The Sims Castaway Stories. I can tell you that because the web site announcing the game is up. I can’t tell you anything else about it. As I’ve mentioned before, since Aspyr Media does almost all contract work, it’s absolutely vital that we not get a reputation for leakage.

I can’t wait for E3 to finally pass so I can tell you about the [COMPELLING FEATURE REDACTED].

What the…I can’t even tell them about that? Damn.