Overheard while driving back from lunch last week:
Game Developer 1: “Hey, is [COMPANY REDACTED] still working on [GAME NAME REDACTED]?”
Game Developer 2: “Has E3 happened yet this year?”
GD1: “No, don’t think so…”
GD2: “Then no.” (grin)
One of the worst things about working in game development is knowing cool stuff and not being able to tell anybody. For instance, I am currently working on The Sims Castaway Stories. I can tell you that because the web site announcing the game is up. I can’t tell you anything else about it. As I’ve mentioned before, since Aspyr Media does almost all contract work, it’s absolutely vital that we not get a reputation for leakage.
I can’t wait for E3 to finally pass so I can tell you about the [COMPELLING FEATURE REDACTED].
What the…I can’t even tell them about that? Damn.
I’m just hoping that they include [COMPELLING REQUESTED FEATURE REDACTED] in the…hey, wait a minute!
But think of the alternative. Imagine producing a decent action RPG to a flurry of “meh”s because it isn’t what it was promised much earlier in the game’s development.
Just a cautionary FABLE about telling people things before the ink is dry.
Hee hee…I love game development snark.
Hmmm… this whole post just reeks of “I know something that you don’t know” 🙂
(Note: Smiley face used to indicate sarcasm so comment will not be misconstrued as ill-will)
I guess that is just one of the drawbacks of working outside the game development world. I may not be able to mention upcoiming clients, but I can tell you all about [insert non-compelling new feature here]
Living vicariously through game developer’s blogs 🙂
I’ve found that I pretty much have to work on some hobby stuff just to have something to talk with my friends about. All work stuff is NDA:d..
I was at a game industry party a while ago, and ten minutes in I just had to nod and smile when someone was speaking of some possible future hardware technology.. oh, the stories I could tell you if I could tell you. Maybe in a few years..
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