All right! Did another video blog this weekend…I am going to try to get into the habit of doing one a month. This one is about Bullfrog’s Dungeon Keeper.
If that video isn’t up yet or if you just don’t like YouTube, you can download the video blog here.
These things are getting harder and harder to do, and it’s basically because my standards are going up – and my time has gone down (stupid YouTube). So instead of just doing a “stream of consciousness” thing as I play, I actually had to write a script and do multiple takes that I edited together. Plus, the whole project got put on hold while I tried to figure out a way to record the video in high-res…which I eventually gave up on. I finally recorded it in low-res in DOSBox.
Hopefully I’ll get better and they’ll stop taking a whole evening to do. And I’m willing to take suggestions on what game I should do the next one about!
Although you’re right that there’s nothing “truly” evil going on, I’d say the torture chamber bit is a little bit evil =)
Hey, if they didn’t want to be tortured, they shouldn’t have broken into my dungeon.
Was that Black & White when you were making the point about too little information? I don’t know if it was the video quality, but it looked a bit coarser than I remember.
I never played the original Dungeon Keeper. I own a copy of DK2, and I enjoyed it (I didn’t know that Molyneux didn’t work on it). Now I wonder what exactly was so great or different about the sequel other than slightly better graphics.
Yes, that was Black & White. That seems to have confused a couple viewers.
Dungeon Keeper 2 had a fully 3D engine and more creature types, room types and trap types. Basically I don’t even play the original DK any more; the sequel is just better in every way.
…except the lame query mode. And I didnt really like the way that creatures fall when you drop them. It doesnt make much sense to me. Youre this practically omnipresent being, who can practically grab creatures from anywhere, and place them where you want, yet you cant simply drop them a little closer to the ground? What is your hand hooked up on rails along the ceiling or something? It just seemed dumb. And the way that creatures were scared to fight. In pt 1, I have to build doors at the right place or I’ll have wimpy creatures out mixing it up with whole armies of the enemy, here I have to hope they’ll even fight at all?
This prolly wont even post. Last time I typed something up on a comment section like this I got an error. Pissed me off!
wow, it did post.
Anyways, do one on DK2!
-Jason (aKa Samhain)
my dk1 didn’t work on vista a strange black box appears in corner of screen then mystically disappears ant suggestions and do one blog for dk2 plz
Jacob (keeper)