I didn’t get my game finished in time; I simply bit off more than I could chew.
I tried to do Star Kittens. And while I did get most of the basics in there (you can dig out terrain using your sculler droids and then tag it as certain rooms) in the end I didn’t have time to write the AI for the kittens – even as simple as it would have been.
And the real problem was that I didn’t get a chance to post here or on the Ludum Dare site with a lot of updates or progress reports – I was too busy trying to make the impossible.
But I did make a timelapse!
You spent a lot of time on art. I did the same with previous LD projects (although my digital art skills are no match for yours!), and this time around I put together really basic art. If The Gimp had a pattern that looked good enough, BOOM, that was a tile for me, and I moved on. Instead of trying to get cool looking text on my menus, I just used the simple text tool. I was able to focus almost entirely on code, and I think my game came together well.
Then again, each LD, I find myself trying to remember how to use The Gimp, whereas you look like you know your way around an art program. B-)
Also, your time lapse had to have the one song I always skip on a mix CD I have.
Damn that looks like it was fun.
You’re a master, in 48 hours and you even got time to clean the house! It looked like graphics took a lot of time, btw don’t you also need to animate when they move, making a professional looking game is so hard but also rewarding. Well that game looks professional!
One of the biggest problems with the graphics is that my tile flooring wouldn’t read well under the other sprites. At the end you can see me changing the sprite from four or sixteen tiles a sprite to just one tile a sprite, and then altering the color of it to signify the different rooms.
Ian: It was fun! I’m just disappointed I didn’t do better. With a better framework I’d have gotten more done.
Looks like it would have been an interesting game.
I’m with GBGames on your pixel art skillz, it is impressive. I tried in vain for years to get competent with Gimp, but now I just use Paint.Net. I feel that for the simple stuff I do it can get the job done in an easy fashion and can take my art from MSPaint levels of ugly to slightly less ugly.
Cool song, by the bye.