Truly not ugly.
Fixed the sand/grass transition and implemented a minimap. It’s really starting to look like a game.
The thing that has been really slowing me down is a crasher…typically I’d make a code change, think I’d fixed it, and then I’d add a new feature or expand something and it would pop back up again. I really, really think I’ve fixed it this time (and greatly lowered the game’s memory requirements while doing so, which is a bonus).
At this point I need some god power buttons, a mana bar, and some rudimentary enemy AI and it’ll actually be a game. Something by the end of June? Perhaps. We’ll see.
Where are the sheep?!? Bring back the sheep!
I will as soon as I get a decent sprite of a sheep. Go ahead, type “sprite sheep” into Google. See what you get.
…but make sure SafeSearch is on 😛
Your game so far kind of reminds me of the old Stronghold game. Not the Firefly studios version but the TSR version from a long while back.
This
is the only screenshots I could find. I had a lot of fun playing this game.
It was made by Stormfront Studios.
“for the first time ever, you can run your own kingdom in the legendary D&D game world”
I wonder if it’s referring to the forgotten realms, dragonlance, planescape, or some other legendary D&D world.. =)
What about “sheep sprites”? I found a few familiar ones.
I saw Stronghold when it came out but I never played it. Not sure what it was really about…
Not much fps.. maybe you should work on some optimizations, because if you add more features to the game, it will slowdown even more..
Sigh. That IS optimized. I’m not sure how to get it to run any better. I guess I’ll have to do frustum culling; that’s going to be a pain in the butt.
How many primitives are you rendering in one batch? Are you using mipmaps?
That landscape looks like it should not be that heavy..
Of course that depends on what hardware you’re running it on.. If you want, I could take a peek (even though I’m not into directx myself).
I played Stronghold (the D&D one not the Castle one) (Well, the castle one too, but you know what I mean) (Gah too many parenthetical comments!). All I recall was rectangles that divided the map, and building up huge ‘armies’ of little dwarves/elves/humans/hobbits etc and sending them into the next rectangle. And that it involved a lot of waiting for more little computer people to be born, so one could do it again.